提出了基于二维电子地图和三维虚拟场景的互响应机制。
The mechanism of the response each other based on two-dimension electronic map and three-dimension virtual scene are proposed.
本文在介绍三维虚拟场景的建立和虚拟人模型的创建的基础上,着重讨论了虚拟人感知模型的一种实现方法。
This paper presents how to set up a 3d virtual scene and virtual human models, on the basis of which emphasizes a realized method of virtual human's perception model.
在这个网站上,你不仅可以看到自己制作的虚拟三维场景,还可以看到所有其他用户的作品。
At that site you can view not only your own synths, but the synths created by every other Photosynth user.
软件会对照片进行分析,找出哪些有重叠以及重叠的顺序,然后将那些匹配的图片转换成虚拟三维场景。
The software will analyze the pictures, figure out which ones overlap and in what order, and then turn those shots that match up into a 3-d synth.
与很多照片软件都能用若干张相片创建的二维全景照不同,Photosynth的产物synth是虚拟三维场景。
Unlike a simple 2-D panorama, which many photo programs can create from several pictures, a Photosynth creation, called a 'synth, ' is a virtual 3-D environment.
实验结果表明虚拟展览馆系统中的冲突检测功能部件能较为理想地检测出场景中三维物体移动中的冲突情况。
As the result of these methods, it accomplishes the task of the collision detection of moving objects in the scene.
超大场景的三维地形可视化模型是虚拟现实系统平台的重要组成部分。
Three-dimensional visualization models for extra large scale landscape geomorphology are the important parts of VR system platforms.
在三维虚拟会议场景中,使用多重纹理和三角面片渲染的快速算法,保证了交互显示的实时性;
In the three-dimensional virtual conference scene, the use of multi-texture and triangle slice fleet arithmetic guarantees the real-time alternation display.
这项技术把计算机制作的虚拟三维场景作为背景,并与电视摄像机拍摄的演员图象复合起来作图象输出。
It utilizes 3d virtual scene made by computers as background and combines it with the foreground images of actors in studio in real time.
三维信息快速采集是真实场景建模与三维虚拟现实技术的关键。
Fast collection of three-dimension information is the key technique in three-dimension real scene modeling and Virtual Reality.
建立了基于三维场景的红外成像制导系统虚拟样机。
Based on 3d ir scene, a virtual ir imaging guiding system model is established.
三维地形场景实时绘制在虚拟现实、地理信息系统、仿真系统等领域中占有十分重要的地位。
The rendering of 3D terrain scene is playing a key role in many research fields such as virtual reality, geographic information system and simulation system, etc.
虚拟现实造型语言(VRML)是一种描述可交互的三维对象和场景的文件格式。
Virtual Reality Modeling Language (VRML) is a file format for describing interactive 3D objects and worlds.
虚拟校园打破了时空的限制,真实、直观地展现交互式三维校园场景。
Virtual campus can show interactive 3d campus scene factually, there is no time and space restriction.
建立合理的三维地形模型,对于实现实时绘制虚拟地形场景,逼真模拟地形环境,实现虚拟地形环境中的分析功能及其它相关控制有着重要的意义。
It is significant to construct a suitable terrain model for real-time rendering terrain scene, simulating terrain environment in reality and achieving analysis functionality in VTE.
文章介绍了虚拟制造的概念和分类,并阐述了其关键技术,包括三维建模、三维场景显示和三维运动模拟。
This paper introduces the concept and classification of the Virtual Manufacturing and explanes its key technologies, including 3d modeling, displaying of the 3d scene and simulation of the 3d motion.
大规模复杂场景的快速绘制是虚拟现实、实时仿真和三维交互设计等许多重要应用的底层支撑技术,也是诸多研究领域面临的一个基本问题。
The fast rendering for large-scale and complex scenes is the basis of many important application such as virtual reality, real-time simulation, and so on.
特别是在文景转换以及虚拟现实领域,实体的自动且优化的摆放是构建三维场景所必须首要解决的问题。
Especially in the field of Text-to-Scene and Virtual Reality, automatic and optimized layout of objects is the prime problem in creating 3d scenes.
交互虚拟环境中,VRML作为三维场景描述语言得到广泛应用。
In interactive virtual environment, there are wide applications of VRML which is the 3d describing language.
通过三维建模、虚拟场景配置、虚拟场景实时驱动三个步骤对视景系统进行实现,开发出一套适用于多机空战战法训练的飞行视景仿真系统。
According to the whole design, a flight training scene system is developed through three steps: three-dimensional modeling, virtual scene configuration and virtual scene real-time drive.
计算机虚拟三维场景绘制作为虚拟现实系统中的重要组成部分,是当前计算机图形学方面的热门领域之一。
Virtual environment is an important part of virtual reality system and there are many people who concentrate on this area.
本论文对虚拟现实中的关键技术、虚拟场景的建模技术及三维形体消隐技术进行了探讨。
The critical technique of virtual reality, the modeling transformation in virtual scenes and the hidden technique on 3d objects are discussed in this thesis.
大规模三维地理场景是构建大规模虚拟战场场景的重要基础。
The large-scale three-dimensional geography scene is the important foundation to construct the large-scale virtual battlefield scene.
在论文中,作者讨论了虚拟现实技术中的三维实体的场景储存结构理论、结构构成原理与设计方法以及典型应用系统等内容。
In this paper, the author discussed the 3d object scene graph structure theory, system design and implementation techniques and application case.
设计一个虚拟现实系统除了必须具备相关的硬件设备外,关键的问题是如何构建一个逼真的虚拟环境,这个环境包括三维的虚拟场景、立体声等等。
For designing a virtual reality system, the crucial problem is how to create realistic environment, which contains 3d virtual scene, stereo and so on, besides related hardware equipment.
因此虚拟地理场景中三维模型数据的构建、组织与管理是目前虚拟地理环境建设亟需解决的核心问题之一。
So the construction, organization and management of 3d model data is a critical issue to be solved urgently in virtual geographical environment system.
因此虚拟地理场景中三维模型数据的构建、组织与管理是目前虚拟地理环境建设亟需解决的核心问题之一。
So the construction, organization and management of 3d model data is a critical issue to be solved urgently in virtual geographical environment system.
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