并用体元投射和三维纹理映射方法分别实现了混合八叉树的体绘制与多分辨率绘制。
Volume rendering and multi-resolution rendering for hybrid octree via cell projection and 3D-texture mapping are implemented.
三维真实感地形的生成一直是计算机图形学领域中关注的焦点,而地形纹理映射是实现它的一个不可或缺的要素。
Texture mapping is an important element for the representation of three dimension terrain generation, which is a hot topic in the field of computer graphics.
采用纹理映射方法把输入图像垂直映射到三维人脸几何模型上。
Using texture mapping method vertically maps the input image to 3D geometric human face model.
普通的纹理映射只能模拟比较平滑的三维物体表面,难以显示表面高低起伏、凹凸不平的效果。
Ordinary texture mapping can simulate three-dimensional objects relatively smooth surface, it is difficult to show that the surface of ups and downs, uneven results.
本文重点对几何形态建模、纹理映射建模等技术进行了较为详细的论述,并建成了“虚拟小区”三维视景模型。
This article discuses the technique of configuration modeling, texture mapping in detail, and build a 3-d model, named virtual block.
三维场景的建模和纹理映射是汽车驾驶模拟器系统开发中的关键技术。
The 3d scene modeling and texture mapping are key technologies on the development of vehicle driving simulator system.
讨论了一种基于地形图的纹理映射算法,用以生成地形表面的三维图形。
This paper discusses the algorithm of texture mapping based-on topographic map to produce the 3d images.
纹理映射技术的应用能增强三维场景绘制的真实感,并能提高三维场景的渲染速度。
The application of texture mapping technology can strengthen the reality and increase the rendering speed of the 3d scene.
介绍了纹理映射技术在三维游戏引擎中的应用及作用。
The paper also introduces the application and effect of texture mapping in 3D game engine.
利用已配准的两种传感器数据,提取建筑物框架,并映射纹理,生成三维模型。
The framework of the building and the texture are created from the aligned data sets.
利用模型变换及纹理映射方法,实现三维水平速度模型的动态剥离显示。
Realize dynamic clip display of 3_d velocity model by texture mapping and model transformation.
其次根据宿主网格模型定义三维构图知识,包括构图坐标系类型和其他纹理映射参数;
The second is defining the 3D design knowledge of host polygonal model, including mapping coordinate type and other parameters.
本文研究内容作为计算机辅助的三维颅面复原项目的一部分,研究一种约束纹理映射算法,使得三维颅面复原的效果具有照片真实感。
In this paper, we propose an approach of constrained texture mapping for 3d face model to strengthen the realism of the craniofacial reconstruction results.
采用单一纹理对不规则三维网格进行纹理映射,常常使网格密集处映射不足;
If only a single texture is used in texture mapping for irregular 3D meshes, it often causes lack mapping in dense parts of the meshes.
纹理映射把纹理图像映射到三维物体表面上,在物体各表面上纹理不会变形和间断,而且有很好的分辨率。
Texture mapping technique maps texture onto surface of 3-D object, generating no interruption anywhere and having fine resolution.
该方法对人脸特征点集做三角剖分,在纹理图像和三维网格之间建立了一个准确的拓扑同构映射关系,从而得到高真实度的纹理映射。
Applying a D-triangulation on the facial feature points, a precise and topological isomorphic mapping is established between 3d mesh and texture. The texture mapping with high quality can be obtained.
该方法对人脸特征点集做三角剖分,在纹理图像和三维网格之间建立了一个准确的拓扑同构映射关系,从而得到高真实度的纹理映射。
Applying a D-triangulation on the facial feature points, a precise and topological isomorphic mapping is established between 3d mesh and texture. The texture mapping with high quality can be obtained.
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