在三维虚拟会议场景中,使用多重纹理和三角面片渲染的快速算法,保证了交互显示的实时性;
In the three-dimensional virtual conference scene, the use of multi-texture and triangle slice fleet arithmetic guarantees the real-time alternation display.
生成的三维地形的渲染速度达到了20~30帧,基本上满足了实时显示的要求。
The rate of creating third-dimension terrain can reach 20~30 frames per second. This rate can satisfy basically the need of displaying quickly.
与视点相关的三维作战地形实时渲染技术一直是作战仿真领域的热点问题之一。
The technique of three-dimensional battle terrain's real-time rendering, which has relation with viewpoint, has long been one of the hotspots in the battle-simulating area.
同时充分利用GPU的渲染功能,提高可视化的真实感和实时漫游的速率,实现了大规模三维地形的实时漫游。
Using the GPU rendering functions, improving the visual realism and real-time roaming rates, a large-scale 3d real-time terrain roaming is performed.
在三维系统中实时渲染二维图层是实现紧密型二三维结合GIS的关键。
Rendering 2d GIS layer in 3d environment is the key problem of realizing compact type of the two and three dimensional integration GIS system.
在三维系统中实时渲染二维图层是实现紧密型二三维结合GIS的关键。
Rendering 2d GIS layer in 3d environment is the key problem of realizing compact type of the two and three dimensional integration GIS system.
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