给出了基于DSP的三维人脸识别系统设计思想。
A briefly chart of 3d face recognition system based on DSP is drawn lastly.
提出了一种基于曲率信息的三维人脸面部特征提取方法。
A new method of 3d facial feature extraction based on curvature information is proposed in this paper.
论文提出了一种基于精确主轴分析的三维人脸预配准方法。
A new 3d face pre-registration method based on accurate principal axes analysis is proposed in this paper.
采用纹理映射方法把输入图像垂直映射到三维人脸几何模型上。
Using texture mapping method vertically maps the input image to 3D geometric human face model.
创建逼真的三维人脸模型是计算机图形学领域一个极富有挑战性的课题。
Building realistic 3d face models is a challenging task in the field of computer graphics.
三维人脸配准方面,通过和标志点定位结合,实现了基于标志点的粗配准方法。
In the part of "3d face registration", feature points based pie-registration method is implemented with the help of feature points location method.
提出了一种有效的从三视角2.5维人脸图像到完整三维人脸模型的融合方法。
This paper proposed an effective method of merging three views 2.5D scans into a whole 3D face model.
三维人脸统计模型的建立的核心步骤是确立三维人脸数据库中点对点的对应关系。
The core step of building three-dimensional face statistical model is to establish a point-to-point correspondence among 3D faces in database.
一旦我们确定了字我们将准备在三维人脸结构模型负债表,以及作为班子建设周转设计。
Once we've established the design of the character we will prepare a model sheet for facial construction in 3d, as well as a turnaround for the body construction.
利用LS 5000型三维激光扫描仪扫描真实演员人脸,可以得到其三维人脸点云数据。
Using LS5000 3d laser scanner, we can acquire the point cloud data of the real actor's face.
由于三维人脸数据点多,人脸生理结构复杂,因而确立点对点的对应关系是非常棘手的问题。
As the data points of 3d faces are huge in size and face has a complex physiological structure, thus establishing point-to-point correspondence is a very difficult problem.
提出一种全自动面部特征提取算法模型和三维人脸从侧面和正面的正交的人的脸被标定相机。
We present a fully automated algorithm for facial feature extraction and 3D face modeling from a pair of orthogonal frontal and profile view images of a person's face taken by calibrated cameras.
给出了一种有效支持个性化变形的三维人脸模型结构和一种特征约束的实时连续多分辨率绘制方法。
Presentes a 3d human facial model structure for supporting the individual distortion and a real-time continuous multiresolution rendering method with feature-constraint.
人脸几何参数测量和特征定位是光学三维测量在医学整形美容、三维人脸识别等方面应用的关键技术。
The geometric parameter measurement and feature location of the face are the key technology in the application of the optical 3D measurement.
随着数字化技术应用的普及和硬件技术的飞速发展,迫切要求能够更快速、更逼真的创建三维人脸模型。
With the high rapid development of digital and hardware technology, there exists an urgent need to more quickly create more realistic three-dimensional face model.
针对影视动画领域,利用LS_5000型三维激光扫描仪,提出了一套真实感三维人脸快速建模算法。
Using LS_5000 3d laser scanner, an efficient realistic 3d face modeling algorithm was proposed to create virtual actor for film and TV animation.
一般的人脸姿态估计方法要通过提取脸部特征点之间的关系或根据已知的三维人脸模型来估测人脸的方向。
A new pose estimation strategy based on seven hair templates has been presented to estimate the orientation of face.
在D-技术经验,我在迪斯尼好莱坞影城使用由迪斯尼研究实验室建立了一个高分辨率的单次三维人脸扫描仪。
The D-Tech Me experience at Disney's Hollywood Studios uses a high resolution single-shot 3D face scanner created by Disney Research labs.
三维人脸识别中的核心部分是建立对应的三维人脸模型,而如何获得形状模型和精确的纹理影射是构建模型的关键性。
The key part of 3d face recognition is building the corresponding model with the acquisition of the shape model and accurate texture mapping as the core issues.
为了提高三维人脸建模的精确度,在双目立体视觉理论的基础上,提出了一种基于多台摄像机拍摄的人脸三维建模方法。
In order to improve the precision of 3d facial modeling and according to binocular stereovision theory, a method of 3d facial modeling using several cameras is put forward.
本文首先构造一个顶点数目、顶点分布、拓扑结构、二维参数化纹理坐标都非常适合影视特效中使用的三维人脸基本网格;
First we construct a generic face mesh which vertex number, vertex distribution, mesh topology and 2D parameterization are very suitable for the film visual effect field;
真实感三维人脸建模和人脸动画是计算机图形学、计算机视觉领域最根本、最困难的问题之一,也是近年来国际上最活跃的研究热点。
Realistic 3d face modeling and animation is the research focus in computer graphics and computer vision, and has many challenging open problems.
为了解决基于模型编码的新一代多媒体压缩标准中的MPEG - 4人脸动画技术,引入了一个MPEG - 4三维人脸动画系统。
MPEG-4 facial animation is one of the key technologies in the next generation model based on compress coding.
实验证明,三维人脸重建方法快速简便,且只需单幅人脸照片,真实感强,并且可生成多种姿态、光照和表情的人脸图像,有较好的应用价值。
According to the problem of 3D face reconstruction from one image, this paper proposed a quick face reconstruction approach based on morphing a generic model.
本文在MPEG - 4的三维人脸动画原理的基础上提出一种新的基于MPEG - 4的、适宜于任意拓扑结构模型的三维人脸动画实现方法。
Based on the theory of facial animation in MPEG-4, a new method of realizing 3-d facial animation is proposed in this thesis. This method is applicable for all topological face models.
形状重建在标记点的基础上,利用最优化算法得到人脸形状系数,根据此系数可得到对应的三维形状。
Based on the landmarks, we use fitting algorithms to optimize shape coefficients, thus the corresponding three-dimensional face shape can be reconstructed.
传统方法采用精细的网格模型或曲面模型建立人头三维结构,采用生理模型或参数模型进行人脸动画。
Traditional approaches use wire-frame model or surface model to build 3D head structure, and use physiological model or parametric model to make facial animation.
由内嵌肌肉向量的参数化表示,通过编辑参数能赋予三维虚拟人脸各种丰富的表情。
According to its parameterization representation of imbedded muscular vector, the virtual face can make different expressions after we edit relevant parameters.
传统的三维模型加生理模型的方法可以生成真实的人脸表情图像,但是其中的计算复杂度很高。
The traditional 3-d reconstruction method using a face physiology model requires very complex computations, therefore, a sample-based method was developed to synthesize realistic facial expressions.
该方法对人脸特征点集做三角剖分,在纹理图像和三维网格之间建立了一个准确的拓扑同构映射关系,从而得到高真实度的纹理映射。
Applying a D-triangulation on the facial feature points, a precise and topological isomorphic mapping is established between 3d mesh and texture. The texture mapping with high quality can be obtained.
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