针对这一问题,本文结合了人机交互和人工智能的方法,深入研究了三维虚拟线缆布线技术。
To solve this problem, this paper combines the methods of human-computer interaction and artificial intelligence, intensive studies three-dimensional virtual cable wiring technology.
本文主要研究了神经外科虚拟手术系统中的三维建模及人机交互技术。
This dissertation has mostly studied the technology of three-dimensional modeling and human-computer interaction in neurosurgery virtual surgery system.
针对笔式三维建模技术的交互特征,提出一种隐式映射机制。
A kind of implicit mapping mechanism was proposed according to the characteristics of pen-based three-dimensional modeling technology.
最后讨论了实现的关键技术,包括器官库的构建技术、三维图形的绘制技术、用户交互技术。
Finally it discussed the key realization technology as follows: the construction technology of organ base, the three dimensional graph draw technology, the user interactive technology.
三维虚拟漫游系统在沉浸感、交互性与实时性综合效果方面的优势是传统平面效果图与动画技术所无法比拟的。
Compared with the traditional planform and computer animation, the immersion, interaction and realtime function of virtual navigating system is unapproachable.
采用消息通信机制,用XML技术封装用户交互事件,并进行截获和处理,实现协同用户间的三维模型协同浏览。
Adopting message communication mechanism, encapsulating alternate event by using XML technology which are captured and handed, then achieving collaborative viewing of 3d model.
三维图形技术是虚拟现实、实时仿真以及交互三维设计等许多重要应用的关键技术。
The technology of the three-dimensional figure is the key technology of such a lot of important application as virtual reality and real-time emulation and mutual three-dimension design, etc.
科学可视化运用可视化技术在三维数据场上显示科学计算结果,包括逻辑布局的仿真模拟、计算结果数据的后处理和交互处理。
Science visualizing is to display result on 3-d data field using visualizing technology. It consist of simulation of logic layout, the after-treat and alternation-treat of result.
传统的三维动画和视频因文件量大、交互性和动态性弱的缺点使网络教育不得不寻求新的媒体技术。
The disadvantages of traditional three-dimension animation and video, such as large file size, low-level interaction and non-real time, urge web-based education to find new way out.
为了从运动序列中提取不同类型的运动片段进行人体动画创作,提出一种三维人体运动数据可视化与交互式分割技术。
In order to get primitive actions for animation production, this paper proposes a visualization and interactive segmentation method for 3d human motion sequences.
将基于笔划的手势交互技术引入到三维草图设计中,由简单的笔划命令取代各种复杂的交互操作命令。
Specifically following contributions have been made:1. Through the application of the gesture-based interaction techniques, the complex interaction operations are replaced by simple strokes.
大规模复杂场景的快速绘制是虚拟现实、实时仿真和三维交互设计等许多重要应用的底层支撑技术,也是诸多研究领域面临的一个基本问题。
The fast rendering for large-scale and complex scenes is the basis of many important application such as virtual reality, real-time simulation, and so on.
大规模复杂场景的快速绘制是虚拟现实、实时仿真和三维交互设计等许多重要应用的底层支撑技术,也是诸多研究领域面临的一个基本问题。
The fast rendering for large-scale and complex scenes is the basis of many important application such as virtual reality, real-time simulation, and so on.
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