作为一个游戏玩家,他很关心人物的性格不同——是忍者、商人还是平民宇航员。
As a gamer, he cares deeply about the difference between character classes--whether a ninja, merchant, or citizen spaceman.
我是一个游戏玩家,因此我喜欢得分。
作为一个游戏玩家,他很关心人物的性格分类——是忍者、商人还是平民宇航员。
As a gamer, he CARES deeply about the difference between character classes-whether a ninja, merchant, or citizen spaceman.
“现在想起来,我很清楚我当初在做什么,我跟一个游戏玩家恋爱,而这就是唯一的结果。”最近她对我说。
"Back then I just figured I was dating a gamer, and that's how it was going to be," she said to me recently.
我的好友之一,一个中途退学的《魔兽世界》冠军玩家,游戏期间他的天赋被一家日本技术公司发现。
One of my friends, a school drop-out and champion World of Warcraft player, was talent-spotted whilst playing by a Japanese technology firm.
对于游戏玩家来说,压力是一个大问题。
此外,超级移动电脑有一个可以让玩家们与游戏更直接互动的情感传感器。
In addition, the UMPC has a motion sensor which allows players to interact with the game more intuitively.
他们当时在搭建一个多用户的在线游戏,玩家可以和其他人分享自己的照片。
They were building a multiplayer online game, and decided to let players share photos with one another.
对于多玩家在线游戏,一个游戏实例中的并发玩家数量主要取决于引擎中使用的技术。
For multiplayer online games, the number of concurrent players in an instance of the game is primarily determined by the technology used in the engine.
该调查询问游戏玩家对于一个游戏来说他们所认为的最重要特征是什么。
The survey asked video-game players what features they thought were most important in a video game.
一般情况下,玩家社区划分进一个游戏世界的多个拷贝,即战场、赛道等的实例。
In general, player communities are split into copies of a game world or instances of a battlefield, racetrack, and so on.
我的一个好友,一个中途退学的《魔兽世界》骨灰玩家,游戏期间他的不凡天赋被一家日本技术公司发现。
One of my friends, a school drop-out and champion World of Warcraft player, was talent spotted whilst playing by a Japanese technology firm.
在任何一个游戏中,当玩家累计达到100分时,就赢得这个游戏,但游戏将继续,直到所有三个游戏的结果确定,当然接下来的分数只会被计入剩下的游戏中。
When a player reaches 100 points in any game, he wins that game, but play continues until all three games have been decided, and subsequent scores are entered only in the remaining game or games.
稻船敬二先生完全像是一个临时的玩家,他玩的游戏并不是很多。
Mr. Takeshita is like a super light casual user, he doesn't play that many games at all.
和众多的网游类似,魔兽世界也是一个付费游戏,玩家必须持有一个信用卡。
Like most such online worlds, WoW is also a pay-to-play world-a credit card is mandatory for each player.
为了游戏,你可以让一个玩家做任何事情。
You can pretty much ask a gamer to do anything and they’ll do it for the sake of the game.
matchPlayers()方法等待两个玩家到来,然后开始一个新游戏。
The matchPlayers() method waits for two players to arrive and then starts a new game.
第二人生是美国公司Linden实验室开发的一款游戏玩家可以创造一个虚拟的另一个我也就是一个化身。
The brainchild of American company Linden Lab, Second Life players can create a virtual alter ego, an avatar.
在第二个实验中,研究人员操纵一个虚拟的投球游戏,使得52个玩家中的一部分玩家只能接到两次球。
In a second experiment, researchers rigged a virtual ball-tossing game so that some of the 52 players would receive the ball only twice.
米德里比斯是一款文字游戏,玩家在游戏中得到一个简短的故事并用同一类型的不同单词替换主要类型的单词,从而创建同一个故事的更无聊的新版本。
Mad Libs is a word game where the player takes a short story and replace key types of words with different words of the same type to create a new, sillier version of the same story.
也就是说,游戏设计者要根据娱乐性和经济因素决定一个游戏世界容纳的玩家数量。
That is, game designers pick a number of players a world will hold based on entertainment and economic considerations.
一个玩家的传记选择立刻产生在游戏里与角色相配套的物质。
A player's biography choices immediately tailor physical parts of the game to their character.
要成为游戏的好玩家要做的只是做个选择,这个游戏会让你成为一个好的、成功的玩家,这对你来说很有意义。
It's only by making a choice to become a great player in a game that matters that you become a great player and get success that means something.
游戏具有引人入胜的动作性,巨大的地图,和无限种干掉敌人的方法,任何一个有品味的动作游戏玩家都应该尝试一下本作。
The action is spectacular, the game world is tremendous and enemies can be tackled in a seemingly infinite number of ways. This is a title that every gamer with a taste for action should play.
如果一个玩家在一个游戏中被完封(施耐德),则他的第一次计分计入那个游戏,或继续进行游戏。
A player who was shut out (schneidered) in one game enters his first score in the game or games still uncompleted.
对于一个游戏来说,我想玩家每玩一次游戏所耗费的时间和游戏的挑战性非常重要。
I think it's important to have an idea of how long each play of the game should take, and how challenging it should be.
但岩田相信,游戏工业已经到了一个十字路口:只为了游戏玩家设计游戏而忽略了非玩家群体,将破坏了未来的增长。
But Mr Iwata believes the industry has reached a crossroads: by designing products for existing gamers and neglecting non-gamers, it undermines the prospects for future growth.
但岩田相信,游戏工业已经到了一个十字路口:只为了游戏玩家设计游戏而忽略了非玩家群体,将破坏了未来的增长。
But Mr Iwata believes the industry has reached a crossroads: by designing products for existing gamers and neglecting non-gamers, it undermines the prospects for future growth.
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