We are seeing a series of experiments with different MMO monetization models at present, but all have the same problem: games which cost as much as or more than a full-sized game are hard to fund with a model best applied to small, repetitive mobile and social games.
"Once wehave those trees we look at distribution of these different word order features over the descendant languages, and build evolutionary models for what's most likely to produce the diversity that we observe in the world, " Dr Dunn said.