And several studies purport to show that playing violent video games raises aggression levels.
Therefore, the claim that violent video games create violent actions strikes me as absurd.
Recently, the NRA blamed violent video games and other media for school shootings.
But about 400 miles away, in Massachusetts, action has been taken against violent video games.
Sixty-nine per cent of the sample thought violent video games made children more aggressive.
There is currently no research that directly links playing violent video games with perpetrating real violent crime.
We can step up efforts to prevent kids from having access to the point-and-shoot violent video games.
Law enforcement officials have said Lanza showed an interest in other mass killings and played violent video games.
In the wake of the Sandy Hook tragedy, violent video games have come under fire in some quarters.
McKenna has every right not to buy her son violent video games or to disallow video games entirely.
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Mr Christie also said the impact of violent video games should be examined.
An experiment which measures the impact of violent video games on young children would have to be creatively done.
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But if we're going to blame guns, we could just as easily blame dark movies and violent video games.
Even though the debate over violent video games and youth violence will continue, it must do so with restraint.
"We don't believe that violent video games are the singular cause of mass shootings, " Tracey and Andrew Hyams wrote.
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That includes one of his recommendations that call for studies into the links between violent video games and violent behavior.
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Boxing, violent movies, and violent video games provide an outlet for violent impulses that might otherwise manifest themselves in tragedy.
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When teenagers play violent video games, they get even more aggressive, said Boxer, who has conducted research on the subject.
They believe that violent video games are no more dangerous to young minds than classic literature or Saturday morning cartoons.
It seems like an odd conclusion to draw that violent video games impact Americans more than citizens of other nations.
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Nader joins the ranks of many other elder statesmen in condemning violent video games, connecting our digital experiences with real-life tragedies.
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Trump then demanded to see the birth certificates of all the violent video games supposedly made here in the United States.
We should not fear this research, at least not if we truly believe that violent video games do not cause violent acts.
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Fewer violent video games are being produced today, Steinberg said, despite the perception that the industry mostly produces "spray and slay" entertainment.
But she argues that the label "violent video games" is too vague.
Ultimately, it seems like science should judge whether playing violent video games can lead to a propensity for violence in the real world.
On the other hand, violent people or disturbed young people with violent inclinations may gravitate toward violent video games and other violent media.
Because the problem with pointing it at violent film and violent video games is that we can control for that on a global scale.
But nevertheless, researchers at the Indiana University School of Medicine have discovered that "teenagers' brains become fired up" (read: angered) after playing violent video games.
Regarding the Supreme Court decision on violent video games, Entertainment Software Association President and CEO Michael Gallagher talks about that litigation in the video interview below.
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