However, it now works only if thesupportedInterfaceOrientations method of the top-most full-screen view controller returns 0.
ENGADGET: Apple seeds iOS 6 beta 4 to developers: here's the changelog
Instead, they should use the view controller'sviewWillLayoutSubviews method and adjust the layout using the view's bounds rectangle.
ENGADGET: Apple seeds iOS 6 beta 4 to developers: here's the changelog
Moreover, the supported orientations are retrieved only if this view controller returns YES from its shouldAutorotate method.
ENGADGET: Apple seeds iOS 6 beta 4 to developers: here's the changelog
You can also use this method to release references to the view controller's view if it is not being used.
ENGADGET: Apple seeds iOS 6 beta 4 to developers: here's the changelog
If the gesture would be insupportable in your app, setting the presentsWithGesture property of your split view controller to NO disables the gesture.
ENGADGET: Apple seeds iOS 6 beta 4 to developers: here's the changelog
The willRotateToInterfaceOrientation:duration:, willAnimateRotationToInterfaceOrientation:duration:, anddidRotateFromInterfaceOrientation: methods are no longer called on any view controller that makes a full-screen presentation over itself-for example, by calling presentViewController:animated:completion:.
ENGADGET: Apple seeds iOS 6 beta 4 to developers: here's the changelog
By default, an app and a view controller's supported interface orientations are set toUIInterfaceOrientationMaskAll for the iPad idiom and UIInterfaceOrientationMaskAllButUpsideDown for the iPhone idiom.
ENGADGET: Apple seeds iOS 6 beta 4 to developers: here's the changelog
This would give you a scroll view that resized as the view controller's view resized (such as on device rotation), and the image view would be a scrolling subview.
ENGADGET: Apple seeds iOS 6 beta 4 to developers: here's the changelog
The system intersects the view controller's supported orientations with the app's supported orientations (as determined by the Info.plist file or the app delegate'sapplication:supportedInterfaceOrientationsForWindow: method) to determine whether to rotate.
ENGADGET: Apple seeds iOS 6 beta 4 to developers: here's the changelog
The system asks the top-most full-screen view controller (typically the root view controller) for its supported interface orientations whenever the device rotates or whenever a view controller is presented with the full-screen modal presentation style.
ENGADGET: Apple seeds iOS 6 beta 4 to developers: here's the changelog
The bigger issue is how the bundle strategy violates the separation of functions expressed in the MVC ( Model, View, Controller) paradigm of software design.
In the click of a button, I had both straight-ahead point of view (on the TV) and a rear view mirror (on the controller).
The Leap Motion controller has a 150-degree field of view, and tracks individual hands and all 10 fingers at up to 290 frames per second.
ENGADGET: Leap Motion goes retail: motion controller to be sold exclusively at Best Buy
But when I turned the controller to my left, the video on the controller moved with with me, and showed the view out the left side of the car.
Gamers do not just want to view their computer or television and be limited to a mouse or controller to feel connected with the game.
So when I faced the TV and held the controller directly in front me, the controller screen displayed the same straight-ahead point of view as the TV.
Members using the Wii U GamePad controller benefit from an improved user experience, including the ability to view video content on both the TV and GamePad, or access details of films or TV shows (such as casting or episode lists) when browsing the LOVEFiLM Instant library.
The Wii U controller gets even more interesting when that screen is used to provide a new point of view, not just static details like a map.
The controller, held directly in front of me, displayed the same straight-ahead point of view.
Simply put, the model is the data (and by extension the HTML content of a website or app), the view is what you see on the screen (defined by the CSS styles of the user interface) and the controller is the logic that ties the two together (often expressed as the JavaScript or other interactive programming).
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