The casual nature of that relationship is reflected in Valve's attitude about releasing the new mode -- Team Fortress 2's VR-enabling update in the coming weeks is essentially a giant beta test in which Valve will measure and analyze the way TF2 players interact with virtual reality hardware.
Paired with Valve's offering of Team Fortress 2 VR Mode, that brings the grand total of playable things with the Rift headset to ... five or six (depending on what you define as a "demo").
Forsyth previously worked alongside Joe Ludwig and Michael Abrash on Valve's Team Fortress 2, which has a VR mode specifically designed for the developer version of the Rift.
Thus far, only a handful of folks internal to Valve have gone hands-on with TF2's VR Mode, and it's clear the hardware team is eager to get more feedback.
Steam's Big Picture Mode -- a TV- and controller-friendly version of Valve's widely used digital gaming service -- is the first volley in Valve's big living room push.
Valve Software's experiments with virtual reality, most recently exposed as a " VR Mode" of its popular free-to-play shooter Team Fortress 2, are actually just an offshoot of the company's longer-term goal: augmented reality.