The film, which opens this weekend, tells the amazingly true story of a CIA plot to rescue six American stuck in the Canadian embassy during the Iranian hostage crisis with a fake movie.
Nor yet is it true that the whole thing is really a plot to sell Monsanto's Roundup herbicides, by hooking the farmer on crops modified so they can be safely sprayed with Roundup, but with nothing else.
Successful prose fiction weaves together the fabric of true-to-life experience with the artificial fiber of created characters and synthesized plot lines.
There are plenty of single player games with bad stories (Skyrim, I would say) and a few hugely social games with decent ones (for all its flaws The Old Republic had a few good plot threads), but to say that all games should be social in some way is just not true.