Ken Kalfus' extraordinary first book, "Thirst, " starts out like this, with two stories ("Bouquet" and the title story) that sketch the confounding of a repressed Irish au pair in Paris as she encounters a seductive Algerian boy.
In games it's not the same yet, and I would like to see technologies dealing with cameras the way we do, dealing with bouquet, dealing with performance capture, with lighting, with all this stuff the way we do.