The long and suspenseful buildup promises danger, depravity, and evil, but the surprising mysteries that unfold, regarding the games people play with their identities, online and off, brush up against lofty truths in humble circumstances.
One thing that the console have taught us is that, the more games people play, the more likely they are to tire of the same old experiences.
In quieter times, both Rubin and Spector were interviewed by Morgan Ramsay for his book Gamers at Work: Stories Behind the Games People Play, which was published last year.
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But I am damn proud of this company, the people around the globe who work at EA, the games we create and the people that play them.
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We've sent this proposal in the genuine belief that combining EA and Take-Two would be good for the people who make games and good for the people who play them.
Surrounded with visions of video games and the people who play them.
We've issued a press release that explains why the deal is attractive for the shareholders of both Take-Two and EA. Now I want to share some perspective on why it would be good for the people who make Take-Two's games and, just as important, the people who play them.
This is the Wall Street version of Games People Play, circa 2012.
Nearly half of the people who play games now are women, but the community is so vile at times that many are forced to hide their gender for fear of receiving a flood of nasty message in their inbox.
Only 16% of the women who play online games say that connecting with people is why they play.
The only people really excited about the Xbox One are people who want to play next-gen video games.
As the company knows from its wildly successful Xbox platform, people play games beyond Angry Birds and Cut The Rope.
But the overwhelming popularity of so-called social gaming -- simple games that let people play with their friends on networking sites such as Facebook -- is changing the face of video games, experts say.
The device, first built for the Xbox, lets people play games by moving their body instead of using a controller.
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Microsoft said it sold 10 million Xbox Kinect sensors, the devices that help people play games using physical motion, in its first 60 days, when sales averaged 133, 333 units a day.
Jon Hersley, the lead case investigator in the Oklahoma City Bombing Investigation says the FBI does not play games with people's lives and would not get involved in anything of that nature.
The number of people in the U.S. who play video games is shrinking, new data from NPD Group shows.
Meanwhile, Mitsoda seems to be benefitting from the PC gaming revival, and its revelation that people still want to play the kinds of games for which he is best known.
And, somehow, there are Members of the United States Senate -all Republican- who think that it is okay to play games with the medicine that these people need.
Brash will coordinate with the studios to secure licenses to the content and ensure that the story lines translate into games that people will play.
Moreover, people who play the Kabam games on Pokki can later pick up the games at the same place later on at Kabam.com.
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For the last couple of weeks, researchers at Microsoft have for the first time been studying the way hundreds of people play strategic games, using Facebook as a kind of giant, global laboratory.
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According to the 2010 International Games Survey by market research firm Newzoo, there are 40.1 million people in the U.S. who play games on the iPhone, iPod touch and iPad.
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Gaikai is one of several online gaming systems that let people play games by streaming the action to a PC.
People use the web to play games, download music, buy things, make telephone calls, share pictures and inner secrets, watch videos and television and, oh yes, search for information.
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Highlights included the return of the open pit (unlike the Ozzfest which only allowed a 1000 or so into a cordoned off area), great sets from Iron Maiden, Audioslave, Mudvayne, Disturbed (once the mic was switched on), covered areas where people could escape the sun, watch films and play on games consoles, and two stages offering a variety of different styles.
People watch the films and play the games, then return to their normal lives.
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All of them are free to play, have been pushed heavily on Facebook, and have encouraged millions of people to play video games for the very first time.
Recent studies forecast that worldwide consumer Internet traffic related to online gaming, IP communications, online video and audio will grow 500% by 2014 . 47.5 million people already play online games in the United States , and online video viewing is up 45% over last year .
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