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The story missions are tight, varied and well written, ranging from emplaced gun to stealth, straight up combat, spelunking and everything in between.
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Paid-for expansion packs are also available, and represent a mix of shortcuts to in-game content (a personal space station to store spare ships, rather than part-exchanging them) and further chapters for those who have finished the story missions.
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Starcraft is a two headed beast, the smaller being the series of story-based campaign missions, and the larger being online multiplayer, which are drastically different modes.
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There were a couple of missions that bogged down the story in places, but those were few and far between.
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And this is a story about irony the soldiers fight heroically but the missions seem completely pointless.
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In between missions, we again have an interesting upgrade system that intertwines the story with modifications to your units.
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