• The PlayStation was technologically impressive, with its ability to splash over 300, 000 polygons on a television screen in a single second. (Nearly all videogame graphics are composed of polygons so "polygons per second" is a rough and ready measure of a machine's power.) Perhaps more important, Sony carefully forged and nurtured good relationships with third-party software developers, ensuring a steady supply of great games for its system.

    FORBES: Pixelated dreams

  • The technique allows the machine to be made of soft materials so it can squeeze through tight spaces and mould its shape to rough terrain.

    BBC: Pentagon helps build Meshworm reconnaissance robot

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