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The 3DMark DirectX 11 tech demo brings this scene to life with intelligent tessellation and advanced volumetric lighting using real-time light scattering.
ENGADGET: Next 3DMark teased, who says benchmarks don't need trailers? (video)
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With Live Image Control, real time adjustments to motion control, brightness control, Active D-Lighting and background focus are seen on the LCD screen or the electronic viewfinder prior to capture to help ensure the user's creative vision is fulfilled.
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In order to experience the T604, we took a look at three demos, including Timbuktu 2, which demonstrates elements like self shadowing and depth of field with OpenGL ES 3.0, Hauntheim, which gives us an early look at physics simulation and HDR lighting with OpenCL, and Enlighten, which rendered silky smooth real-time illumination.
ENGADGET: ARM's Mali-T604 makes official debut, we get a first look at the next-gen GPU (hands-on video) (update: it's the Exynos 5)
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In addition to greater control and management of the lighting, the new computerized system will deliver superior light and vibrancy levels in real-time, unlike the previous floodlights.
FORBES: How To Light The World's Most Famous Office Building