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Its latest chips can render hundreds of millions of polygons per second, up from 1 million per second ten years ago.
FORBES: Magazine Article
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The PlayStation was technologically impressive, with its ability to splash over 300, 000 polygons on a television screen in a single second. (Nearly all videogame graphics are composed of polygons so "polygons per second" is a rough and ready measure of a machine's power.) Perhaps more important, Sony carefully forged and nurtured good relationships with third-party software developers, ensuring a steady supply of great games for its system.
FORBES: Pixelated dreams
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The limited number of polygons means that speeding up one of these systems to refresh the screen 60 times a second, as is needed to smoothly render fast-action scenes, requires cutting the number of polygons per screen to the point where detail suffers.
FORBES: Comeback kid