But I agree with your reader, Dan Kimberg, in that the magic is in the machine learning software, not the hardware components.
The real question will be whether or not the hardware can reach the critical mass required to make these games worth it in 2013.
Counter intuitively, the hardest part of realizing a decent data infrastructure is not the hardware or technology choice, but the design and architecture of your information system.
The focus of our business is not about the hardware.
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The older first and second generation Windows Phone devices, the majority of them running Windows Phone 7.5, do not have the same hardware profile as the newer devices, and because of that cannot run the Windows Phone 8 operating system.
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"With the installed base of Android and Tegra already at critical mass, developers looking to have their games stand out have the promise of financial reward to invest in high-end content, not to mention the hardware processing that can power next-generation games, " Iida said.
In other words, what you can do with the PS4 hardware on a console is not the same thing as what you can do with the same, or similar, hardware in a PC.
Also, I think the market realizes the hardware is not where the battle is but the software.
It hopes to make money from its rich ecosystem of content, not the sales of hardware.
PCs is not so much the hardware and operating system, but the application software.
Can Apple not only dominate the hardware to consume the web, but the tools to create that content, as well?
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These gigs are lucrative, but ITT takes on more risk--by not only selling the hardware, but sometimes installing it and guaranteeing the quality of the effluent and the power usage.
The power of energy efficient lighting is not just in the emerging hardware, but in the software and networking that can maximize that hardware to deliver widespread economic benefit and truly change the way lighting is managed today.
For my purposes today, I want to construe "financial infrastructure" very broadly, to include not only the "hardware" components of that infrastructure--the physical systems on which market participants rely for the quick and accurate execution, clearing, and settlement of transactions--but also the associated "software, " including the statutory, regulatory, and contractual frameworks and the business practices that govern the actions and obligations of market participants on both sides of each transaction.
The multi-core war may have begun, but the battle will be fought with software, although that's not to say that the hardware side has already been won: apparently the test chip is much larger than equivalent chips -- 275 mm squared, versus a typical Core 2 Duo's 143 mm squared -- and Intel currently has no way to hook up memory to the chip.
But, strangely, because software is really a form of idea rather than mechanical function, the patented software is not strictly limited to the original hardware implementation it was conceived for.
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In the not-too-distant future the hardware will mature to a level where the software is the deciding factor.
That's not surprising as it's been among the few where the software giant has controlled "the whole widget" -- choosing the processor, designing the hardware, and developing not only the operating system and user interface, but a host of licensing standards, services and infrastructure supporting Xbox Live.
Competitors who did not want to license the patent could create a hardware workaround, and the case hung on whether or not the cost of that workaround could be effectively evaluated.
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For one, consoles have the edge over PCs because they have predictable hardware capabilities and not the diversity of different configurations Steam users have.
Those pads will be assignable to a host of features (cues, loop, roll, sampler, and slicer) in the Serato DJ software (sadly not ready for a demo with the hardware at this time).
Playing this game will make you wish, hope, and pray for a Dreamcast version, because Spidey could be the best-looking game in town (if not for the PSX's aging hardware).
Even if the Steambox initiative fizzles, there's always the massive ongoing success of Steam's digital storefront to fall back on. 2013 may be the year that Valve attacks, but it's not just the company's internal hardware projects that are up for the challenge.
The further irony is that Amazon is not a hardware developer but has scooped one of the most recognized and respected hardware innovators and manufacturers in the world: RIM.
Encapsulating the latest speech-recognition in hardware will not be easy, but the Carnegie Mellon researchers have the appropriate experience.
As for the rest of the hardware, this is and is not like the Surface RT we reviewed last fall.
Hardware is not the only playing field in which Apple has taken other companies to task.
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However, that's a measure of the hardware, not Team Fortress 2.
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The hardware platform not only has the ability to placeshift content, making a live content stream available anywhere, but can also receive content and display it on the TV.
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