• Forty nine percent of both females who play online games and females who do not play online games work out or play sports at least once per week or more.

    FORBES: Connect

  • In addition, 86% of female online gamers socialize on social networking sites compared to 71% of those who do not play online games.

    FORBES: Connect

  • For example, 42% of female online gamers socialize with friends and family in person at least once per day versus 31% of females who do not play online games.

    FORBES: Connect

  • And increasingly they will play those online games not on their PC, but on their TV.

    FORBES: WebCE

  • But online games may not have an end, so their production is more flexible and it demands fewer resources.

    ECONOMIST: Computer games

  • The new ratings do not apply to games bought online.

    BBC: Person buys Grand Theft Auto IV

  • In the coming years, many of the most interesting online games will be produced not by large teams of developers at big-name corporations, but instead by smaller, independent groups of developers who allow their customers to be partners in creating the IP that comes to define the in-game experience.

    FORBES: Online Games And Crowdsourced Creativity: The Next Frontier In Intellectual Property

  • If you want to make a movie using a high-end video editing application, or play online games, then you will not find the Pixel much use.

    BBC: Who'll pay for a Pixel?

  • Online WAP games are designed "not only to meet growing demand among young people for WAP-based entertainment and games, but also to encourage more non-WAP customers to join the WAP world, " says Prudence Chan, SmarTone's chief operating officer.

    CNN: The Game's the Thing?

  • The data includes new packaged games sold through the physical retail channel, and not online sales or used sales.

    FORBES: U.S. Retail Video Game Sales Fell 20% In February From Yr Ago

  • LONDON, England (CNN) -- Virtual games such as Second Life and The Sims Online have not only proved to be commercially successful, but have also encouraged public interest and generated a wider understanding of the possibilities that virtual reality (VR) represents.

    CNN: Turning virtual visions into reality

  • Although many principles of online gaming are very similar to real-world economics, games are not perfect models for life.

    FORBES: How Online Gaming Can Teach Kids About the Economy

  • "I worry mostly about the competition for time--user-generated videos, online games, " Hastings said, adding that for now the live service is not expected to add to Netflix revenues.

    FORBES: Magazine Article

  • Programmes can do a passable job writing up baseball games, and may soon fill parts of newspaper sections (those not sunk by free online competition).

    ECONOMIST: Economics Focus

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