While many people start playing a social game but later get bored and quit after a few weeks or maybe months, Meteor Games is designing its games to have much more content, narrative and strategy so that people will play for 12 to 24 months.
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His first difficulty is that he will, presumably, try to set out a coherent narrative, an explanation of a strategy which hangs together.
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Again and again, she interrupts a good narrative with vain and verbose harangues about corporate strategy.
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For years now, Blizzard has been playing with how to allow the minutiae of a real-time-strategy game to translate into a true single-player narrative.
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