Like most Valve games, TF2 is played from the first-person perspective, which made it a better fit than, say, the isometric view of DOTA 2.
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In other words, a game that melds the isometric view we see in many action-RGPs with the deep combat and tense gameplay you find in the Souls games.
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Luckey says that people have been playing around with real time strategy games as well, using the isometric point of view and broad field of vision to really make the player feel like a god.
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