It may be that we notice it so much in BioShock Infinite because that game does such a good job at telling a story in almost every other way.
Why is BioShock Infinite an incredible game?
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"Bioshock Infinite is a very big game, and we're doing things no-one has ever done in a first-person shooter, " said game designer Ken Levine in a message posted to the game's website.
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The game is an almost infinite web of possibilities, because with so many permutations no two players will create the same world.
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Well, PlaidHat Games has revealed their latest board game, BioShock Infinite: The Siege of Columbia which allows players to play as either the Founders or Vox Populi in a battle for Columbia.
What makes the game stand out and hold infinite replay value for users?
Inspired by the "Infinite Crisis" comic books, this game's original story has the barriers between the different dimensions of the DC Multiverse being torn apart.
Capable of being applied to soldiers and vehicles alike, this could make the real act of soldiering a whole lot more like a video game (minus the whole "infinite respawn" thing), with HUDs showing you how much "shield" you have left.
Infinite has many flaws, many shortcomings, many imperfect game design decision.
Irrational Games has released the first five minutes of their upcoming title, BioShock Infinite (BI), the not-quite prequel game to BioShock I and II.
Be sure to take a look at my in-depth preview of BioShock Infinite as well, for more detailed thoughts on the game and its origins.
The gaming community is more or less already sold on Bioshock: Infinite, and so this cover art might be a late-game attempt at capturing a broader market.
Of course, Tomb Raider should have been a game about climbing and solving puzzles, and instead it was very much like Infinite in its ability to turn the hero, Lara Croft, into a mass murderer of epic proportions.
Here is a game that eschews much of what defines the modern shooter genre, that promises an infinite number of customization options, that gives players the capacity to create not just elaborately defined action heroes, but entire worlds and games using the same tools that the developers themselves use in their Unreal Engine 4 action title.
Skyrim director Todd Howard told Wired.com in a phone interview Monday that the game will feature a never-ending stream of procedurally generated content, giving players an infinite number of things to do.
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