The PS4 is arriving amid declines in video game hardware, software and accessory sales.
Hardware sales were down 37% and software sales were down 25%, while accessory sales rose 5%.
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Specifically, the Nielsen Netratings mentioned show HD DVD hardware sales up 37 percent, and software sales up 20 percent from the first to the second quarter of this year.
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If the WiiU continues to sell well, and we really do have new systems from Sony and Microsoft by the end of next year, you will see a dramatic rise in sales of hardware and software alike.
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The slide includes a 32% drop in hardware sales, a 42% drop in software sales and a 1% rise in sales of accessories.
It suggests sales of hardware and software sold by retailers were down 11% on the year in November.
Sales of software and hardware to U.S. companies continue to grow.
In March sales of videogame software in the U.S fell 17%, and videogame hardware sales fell 18%, compared with the corresponding year-ago period, according to market researcher NPD Group.
While hardware sales rose 12% from a year ago, and accessory sales improved 13%, software sales slumped 16%.
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Driving the strong month: a 26% jump in software sales, which was accompanied by a 12% increase in hardware sales, and a 20% jump in accessory sales.
It then allegedly turned around and booked those hardware sales as high-margin software sales.
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U.S. video game retail sales of new hardware, software and accessories fell 22% in 2012, according to new data from NPD Group.
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Apple have always made the bulk of their revenue via hardware sales, driven by great and exclusive software (exclusive to their platforms). iLife?
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The company noted that slow store traffic reflected a lack of new game releases, causing sales of new software and hardware to decline sharply.
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Over the same period, overall Blu-ray hardware sales (no word on if this includes the PlayStation 3 or not) were down 27 percent and software sales down 5 percent.
ENGADGET: HD DVD touts sales growth over Blu-ray's decline HD
The new device arrives amid declines in sales for video game hardware, software and accessories.
U.S. retails sales of video games hardware, software and accessories fell 26% in July from a year ago, in what was the worst month for the industry since October 2006, according to market research firm NPD.
FORBES: July U.S. Video Game Sales Fall 26%; Worst Month Since 2006
Best Buy noted that in U.S. outlets it saw a low double-digit comp stores sales decline in TVs and entertainment hardware and software, with TVs seeing a low-double digit decline in units and a mid-single digit price decline.
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For instance, GameStop won't end sales of used PlayStation 2 hardware, software and accessories -- both in store and online -- until "several months" after the June 1 cutoff.
H-P said Tuesday that Autonomy, before it was acquired, had mischaracterized some sales of low-margin hardware as software and had recognized some deals with partners as revenue, even when a customer never bought the product.
People familiar with the investigation said that the team found that for at least two years, Autonomy booked sales of low-margin hardware products as software and would label the cost of that hardware as marketing or other expenses, which made products appear faster growing and more profitable than they really were.
Oracle also announced plans to launch 4 new hardware products by Sun, which will help it drive sales of its database and middleware software, which is optimized for the new SPARC super clusters.
Clothing sales made the biggest breakthrough last year, with apparel and accessories displacing computer hardware and software as the top non-travel category in online retail.
Android devices offer no such guarantee because there is such a great variety in hardware and software, and product reviews, word of mouth, and subsidized price are often the biggest drivers of sales.
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For the full year, retail video game sales overall were down 6%, as a 13% increase in accessory sales was more than offset by declines of 6% in software and 13% in hardware.
Yet strong hardware sales during this time (and for the immediate future) will provide an ever expanding market for more profitable software sales, which will likely drive industry growth in the next several years.
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