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GameHouse, a division of RealNetworks, develops and distributes games that people love to play and share.
FORBES: Connect
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This survey was conducted online within the United States by Harris Interactive on behalf of GameHouse from Oct 24-26, 2011 among 2, 132 adults ages 18 and older.
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"I think we're seeing right now the first wave, with virtual goods and currencies limited to a certain game or context, " says Matt Berardo, vice president of product management at social-games platform GameHouse Fusion.
FORBES: Videogames
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RealNetworks businesses include a wide variety of SaaS products and services provided to global carriers, RealPlayer, the Helix streaming media platform, GameHouse online and social games, SuperPass and other media products and services sold both directly to consumers and through partners.
ENGADGET: Intel bolsters video patent portfolio with purchase from RealNetworks
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According to a new survey conducted online in October 2011 by Harris Interactive on behalf of GameHouse among over 2, 000 U.S. adults, more than half (55%) of online gamers (people who play online games on their computer, social networking sites, or mobile devices) are women.
FORBES: Connect