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The basic unit of action in FTL, along with lightspeed travel, is ship-to-ship combat.
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Each game of FTL involves a mass of eponymously superluminal jumps from one beacon to another.
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In the meantime, I would point Star Trek fans to FTL: Faster Than Light and Waking Mars.
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All of which is to say that FTL has fantastic replay value.
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But my go to games when I had the itch to really sink my teeth into something were FTL and The Walking Dead.
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Space trading and piracy sim Eve Online has a dedicated following and more recent titles, such as FTL and Pioneer, are winning fans.
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That year the refiner held an international tender supervised by chemical industry experts and selected ftl, a Cayman Islands entity Sapir set up for the polypropylene plant.
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Three things other stood out: Day Z, FTL, and X-Com.
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That didn't stop an angry MOR shareholder from smacking Sapir with a lawsuit in 2003 in Moscow, accusing FTL of working on a contract signed by "unknown persons" and threatening to void the agreement.
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But FTL also works on a conceptual level.
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The other salient point about FTL is that it is an amazingly successful game: the major challenge to writing about it is that it is difficult to resist the temptation to start playing it instead.
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Researchers from the University of Sydney have done some advanced crunching of numbers regarding the effects of FTL space travel via Alcubierre drive, taking into consideration the many types of cosmic particles that would be encountered along the way.
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