For science-minded kids, the fictional worlds of Asimov, Heinlein, and Clarke seemed more real than reality, and destined to replace it.
NEWYORKER: No Death, No Taxes
Today, many videogames involve complex fictional worlds and give players free rein to create and shape characters including the chance to mold their moral compass.
WSJ: Radical Videogamers Go on Nonkilling Spree
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