There are many interesting things about HAWKEN, which I believe also has eSports potential.
How do you see eSports evolving in the US over the next 10 years?
Either way, there are many opportunities for any new players wanting to break into eSports.
More and more developers and publishers are focusing on eSports as a marketing opportunity.
TwitchTV is using E3 2012 to give a new opportunity to aspiring pro gamers and eSports.
Red Bull has been at the forefront of blending real sports thinking, and marketing, with eSports.
Despite the differences between normal competitive sports and eSports, I think the challenges are the same.
Sung is the sixth pro gamer that Red Bull is backing in the growing eSports category.
Two key variables are making F2P games much more attractive for eSports: Consistency and growth.
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Much has been written recently about the rise of eSports over the past year or two.
Nguyen said eSports is populated by die-hard fans and is constantly growing by the day.
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In short, the World Finals was indeed the most watched event in eSports history.
In 2012, eSports continues to grow at what seems to be an exponentially increasing pace.
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Our publishing partners are investing in and supporting the growth of eSports like never before.
But eSports could become an Olympic Sport as early as the 2020 Summer Games.
In many ways, Blizzard Entertainment is responsible for the exponential growth eSports has experienced around the globe.
Season Three is certainly a massive step forward, not only for LoL, but for eSports in general.
FORBES: With StarCraft II Declining, The World's Top PC Game League Of Legends Sees Continued Growth
We both want to see eSports grow and gain more advertisers and see sustainability for the future.
And that builds the drama and the intensity that people that watch sports or eSports really enjoy.
What we can do now at live eSports events used to cost television crews millions to pull off.
Disclaimer: The author is a freelancer covering eSports for Riot Games in addition to his duties at Forbes.
In a competitive scene like eSports, most of the pro gamers on the circuit are of college age.
The game, which has over 500, 000 players on Facebook and counting, is entering the potentially lucrative eSports arena.
Live video streaming has already provided eSports with one of the most valuable tools the industry has ever seen.
Before there was video streaming we relied on audio streaming to deliver eSports and entertainment to a broader audience.
When all that dust settles, however, it is more likely to be the eSports ecosystem that keeps fans engaged.
Within the eSports realm, will you focus on the IGN Pro League or also the other leagues out there?
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We are now seeing the emergence of an equally embedded culture for eSports.
The former pro gamer and eSports coach is now a full-time host and shoutcaster at OneMoreGame.tv focusing on StarCraft II.
Collegiate eSports grows in popularity every year and has a presence at almost every major university in the United States.
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