This is a frustrating reality for those of us who prefer to consume our entertainment online, but we represent a relatively small demographic.
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This is no doubt a good move by Time Warner as it gives the company a platform to tap the increasing base of users looking to consume traditional media entertainment online.
These are big bets, but the Internet's unique strength lies in letting users personalize their news, communication and entertainment online, in Web logs and instant messages, file sharing, search queries and personal software.
The dynamic of entertainment online is quickly changing from just a PC or laptop experience to one that can be taken on-the-go with mobile devices or enjoyed at home on a traditional big screen TV.
The flexible design of BMW Apps allows unprecedented integration of smartphone functions, taking the in-car integration of iPhone, entertainment and online functions to a whole new level.
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But Evershed sees a time when the kind of content Mondo produces becomes the standard for entertainment: Online, on-demand, branded networks that can be watched from as many platforms as people can design.
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That's a transition Microsoft has been signaling for years with its slow accumulation of online entertainment apps, and one that seems somewhat natural given that entertainment apps are already more popular than online gaming on the Xbox 360.
Soon after the dawn of commerce on the World Wide Web in 1995, a passel of entertainment giants and new-media boutiques tried creating online entertainment, to little effect.
In February, Sony Online Entertainment struck a partnership with George Lucas' LucasArts to create an online gaming environment centered on the Star Wars brand.
Hackers may have stolen personal information from approximately 25 million accounts from Sony Online Entertainment.
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TVGuide.com is a one-stop entertainment destination for online television, news, community and TV listings.
Sony Online Entertainment continues to build on the momentum for its upcoming Planetside 2 shooter.
But the rocky path to online entertainment has produced many casualties among those who arrived too early.
DanceOn is the first-of-its-kind, online entertainment network, hosted on YouTube, dedicated solely to anyone who loves dance.
Two months later, an online entertainment editor quit, and they asked me if I wanted the job.
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Last year, hackers stole personal information from a reported 24 million accounts from Sony Online Entertainment.
Founded in 2007, Rixty is currently the leading cash-based payment system for online entertainment in the United States.
EverQuest II is among the many games created, developed and made available to subscribers by Sony Online Entertainment.
Sony has announced another data theft, this time affecting 25 million users of its Sony Online Entertainment network.
That's why Thursday's announcement that Schilling would be the next spokesman for Sony Online Entertainment, a San Diego, Calif.
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Almost a year ago, Sony Online Entertainment shuttered its Seattle-area studio as part of a broader layoff of 205 employees.
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The free-to-play Clone Wars Adventures has over 7 million registered users, according to John Smedley, president of Sony Online Entertainment.
On March 26, The Wall Street Journal published an interesting article by Yannick LeJacq in their Speakeasy online entertainment magazine.
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On May 1st, the company discovered a data breach on the Sony Online Entertainment service, exposing twenty-four million personal accounts.
Igor Matsanyuk started Farminers in 2011 after cashing in shares from Mail.ru, which had acquired his Astrum Online Entertainment.
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The annual celebration of video games, movies, television shows, online entertainment and, yes, comic books, has grown exponentially over the years.
Based in Los Angeles, Nexon America was founded in 2005 to bring the best of online entertainment to North American audiences.
EverQuest Next is being billed by Sony Online Entertainment as the next generation of MMO, not just a revamp of EverQuest.
Original programming is a new but quickly growing segment of online video that includes entertainment content created specifically for an online audience.
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