The group will help companies trade technologies and promote the creation of 3-D entertainment, e-shopping and other applications.
Ma is part of a generation of Chinese Internet entrepreneurs who built successful businesses in e-commerce, entertainment, search and other fields.
One weakness of this otherwise excellent book is that it tries to apply the theory of the long tail to fields far beyond entertainment and e-commerce.
The syndication model is common among entertainment-news sites such as E Online and gaming companies like Total Entertainment Network, which partner with portals, communities and other highly trafficked sites that repackage their goods for mass consumption.
Smith also eliminated fax machines, a hangover from the days before e-mail, and cut down travel and entertainment by using videoconferencing.
And 42% of all mobile phone users say they expressly use their phone for entertainment when they're bored. (Presumably, non-entertainment uses like texting and e-mail would jack that number up even higher).
There are many people who's Internet interactions revolve almost entirely around Facebook, which serves up their news and entertainment and acts as both an e-mail and chat program.
Travelzoo Inc. is a travel deals publisher that provides virtual platforms including Travelzoo websites as well as publications like newsletters and e-mail alerts to small businesses, travel and entertainment companies to help them advertise their offers.
Gentology focuses on the next wave of e-commerce, built around a new model of discovery and entertainment.
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In fact, Price Waterhouse Coopers, in their Global Entertainment and Media Outlook report, projects that e-books will make up 50 percent of the U.S. trade book market by 2016.
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They saw that the industries of Technology, Entertainment and Design -- the T, E and D of TED -- were converging and that an event covering all three could be uniquely interesting.
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The family entertainment company released a couple of hit movies during the quarter, including Wall-E and The Chronicles of Narnia: Prince Caspian.
"Most consumers use tablets for entertainment purposes such as gaming, viewing multimedia content, browsing the internet and reading e-books, " said Richard Yu, Chairman of Huawei Device.
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