• As a professor in the department of brain and cognitive sciences at the Massachusetts Institute of Technology, he's using a combination of mathematical modeling, computer simulation and behavioral experiments to explain how people learn new things.

    FORBES: Magazine Article

  • Another example of the closing gap between the worlds of gaming and grown-up simulation is the decision in May by Digital Sandbox, a supplier of simulation software to America's defence department, to set up a consumer division to make computer games.

    ECONOMIST: Serious games

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