The Emotiv EPOC headset - the first Brain Computer Interface (BCI) device for the gaming market is the technology behind the revolution -- and the company claims to have already mastered thought control.
Rather than discussing the already worn (and to me irrelevant) debate of digital book versus analog book, I talked about future technologies like brain computer interface, real-time simulation and programmable material, and how these will change the face of literature far beyond the Kindle, perhaps eventually eliminating text altogether.
His team at the Neural Systems Laboratory, University of Washington, hopes to take brain-computer interface (BCI) technology to the next level by attempting to teach robots new skills directly via brain signals.
So I was actually more impressed at the advance in battery technology that this represents than the actual brain-computer interface.
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For someone with the current brain-computer interface technology, it takes tremendous concentration and effort to type out a short message on a computer screen.
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To emulate this kind of behaviour - albeit in a more simplistic fashion - Dr Rao and his team are developing a hierarchical brain-computer interface for controlling the robot.
As reported by Susan Young at the MIT Technology Review, a woman who is paralyzed from the neck down is using an advanced brain-computer interface to operate a robotic arm.
The University of Pittsburgh Medical Center and the Johns Hopkins University Applied Physics Laboratory have partnered together on a successful trial for a brain-computer interface that allows a person to control a robotic arm using only their thoughts.
Projects like Arbreole, intelligent lights that react to your movements powered by an Android phone, OpenVibe, a brain to computer interface allowing you to control a video game, Evolving Cities, an open digital platform designed to help create resilient neighborhoods, and SAMI, an innovative multi-function, mobile semi-humanoid robot created by the CRIIF, all received funding from Cap Digital but were also chosen for their potential to be commercialized.
President and co-founder of Emotiv Systems, Tan Le, said the brain-to-computer interface was undoubtedly the future for video games.
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