While the water-cooler may be far less crowded, the virtual companies we know well find ways to mix it up with far more people than most conventional biotechs.
Virtual health assistants look seriously useful and likely will be part of a solution, but the new tiered regional framework for ubiquitous virtual health-specific connectivity has yet to be accepted, much less deeply attempted.
Creating a virtual environment in which those paths, and any in-between, could be explored was less about video game design and more about creating a rich world, said Mr Smith.