What Rushkoff and Malik are describing is a new experience of physics for humans, more akin to magic or at least quantum mechanics than to the classical Newtonian physics on which the modern world was based.
Speaking as someone who kickstarted the project, and who will give a game with a good and well-told story a lot of leeway on its mechanics and polish, I am more interested in the parts of the game based around managing your base and its inhabitants.
Basically, I was constantly looking for games that required little to no twitch basedmechanics for the same reasons you mentioned in your article, that being primarily playing everything on a touch screen or touch pad while sitting (or half laying so that I could elevate my ankle) in bed.