Now that tablets have proliferated widely both at home and in schools, and students really can learn any time, any place, so long as they are motivated, the next logical question becomes: How do we build content for mobile platforms that is personalized enough, engaging enough, adaptive enough, and rigorous enough to make kids the drivers of their own advancement towards Automaticity, and beyond?
FORBES: Mediocrity versus Mastery: The Case for Game-Based Learning