Beaming combines both robotics and virtual reality and tries to improve on flatscreen display-based video conferencing techniques.
Robots and virtual reality have been used to let rats and humans interact.
The Optimus G Pro also comes with advanced UX features developed specifically for the device, such as Dual Recording and Virtual Reality (VR) Panorama.
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On screen, BBC World News looks sharper and more dynamic than ever before, with high definition and virtual reality studios and innovative multi-platform content helping to bring the news to life like never before.
In addition, Valve's Michael Abrash will discuss the hardware challenges that lie ahead and possible solutions for virtual and augmented reality in 'Why Virtual Reality is Hard (And Where it Might be Going).
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Ternovskiy sucked down a glass of fresh-squeezed grapefruit juice and pattered on about happiness and the intersection between virtual reality and real reality.
Phobias may represent the biggest market for video-game and virtual-reality therapy, and clinics are popping up worldwide.
Other touted attractions include a joyride through British history and virtual-reality time travel.
Gates over the years has won at least 30 patents, including recent ones in areas as diverse as cloud-computing architecture and virtual-reality entertainment.
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"I want something to be left to attract them to the property, " he says of the lower level, which also has an arcade and virtual-reality golf simulator.
The World's Newsroom is a melting pot for the best journalism in the world, using five custom-built studios with new sets and fresh creative graphics and cutting-edge cameras with virtual reality and 3D capabilities to create news that's immersive, dynamic, and more engaging than ever.
Other technologies such as QR codes, augmented reality and smartphone apps are already competing to make virtual shopping and mobile payments a reality.
Sony is no stranger to head mounted devices and counts several virtual reality headsets among its vast product catalog.
The future of entertainment has little to do with strapping yourself into a chair and putting on virtual reality headgear that transports you out of this world.
In its tenth year of operations, Hillcrest has designed its newest products to make the integration of natural user interfaces possible in a wide range of markets, such as television and digital media, smart boards, virtual reality systems, and many others.
While virtual reality has tried (and till now failed) to entice us into a virtual world, augmented reality overlays digital, virtual information onto the real world with the help of a simple camera, screen and software in between.
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It combines all the "realities" into one: physical, virtual and augmented (reality superimposed with sound or graphics).
But with Sony exploring virtual reality and Microsoft experimenting with technology like WMP, things could get very interesting.
Whether the implementation and use of this virtual reality will line up nicely with the technological potential remains to be seen.
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"There can't be many other buildings in the country with nanotech clean rooms on one side and high-end virtual reality studios on the other, " says Smarr from his hilltop offices.
That and other design changes were worked out in virtual reality laboratories that allowed engineers and designers on two continents to discuss the car as if they were in the same room.
Microsoft Research architect Jaron Lanier, a pioneer in virtual reality and visual computing, is starting a new lab in San Francisco dedicated to developing new kinds of computation, based on tactile and motor experiences.
To be sure, Minority Report wasn't the first movie to portray gesture interfaces as the future of human-computer interaction, but most prior examples were deeply entrenched in the traditional mindset of virtual reality and cyberspace common in the 1990s -- think Keanu Reeves in Johnny Mnemonic.
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The firm, entitled HelpMeSee, has two missions: to provide direct funding to surgeons in the developing world for low-cost lens replacement surgeries performed on cataract blind adults and children, and to train 30 thousand cataract specialists in the developing world a low-cost, cost effective surgery using virtual reality simulators and courseware adapted from aviation training.
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Time was that the digiterati predicted a world flattened by the power of the Internet and the unleashing of virtual meetings, telecommuting, and soon immersive reality, etc etc, would replace costly and energy-intensive air travel.
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The subjects then put on virtual reality goggles and half interact with their aged image in a mirror.
In the nineteen-eighties, he helped pioneer the field of virtual reality, and he is often credited with having coined the term.
After putting together the first piece in roughly three weeks, the next step is completing the platform and building out the "virtual reality" component of the system.
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Now based at the Karolinska Institute in Stockholm, Sweden, Dr Ehrsson told CNN that his study has already caught the eye of virtual reality researchers and video game developers.
Jaron Lanier has been known for decades as one of the pioneers of virtual reality, and it's very hard to argue his importance in much of the early development of computers, interfaces, and the World Wide Web.
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