Each scene can only have 1 Audio Listener to work properly.
每个场景只能有1个音频侦听器正常工作。
Each scene can only have 1 Audio Listener to work properly.
严格来说每个场景在工作的时候只能有一个音频侦听器。
The Audio Listener works in conjunction with Audio Sources, allowing you to create the aural experience for your games.
音频侦听器协同音频源一起工作,为你的游戏提供听觉上的体验。
Distance functions for Volume, Pan, Spread and Low-Pass audio filter. The current distance to the Audio Listener is marked in the graph.
音量,平衡调整,扩散和低通音频滤波器的距离函数。当前到音频监侦听器的距离在图中标记。
There are several properties of the audio that can be modified as a function of the distance between the audio source and the audio listener.
有音频的几个的属性,作为音频源和音频侦听器之间的距离的函数,可以被修改。
When the Audio Listener is attached to a GameObject in your scene, any Sources that are close enough to the Listener will be picked up and output to the computer's speakers.
当音频监听器贴在场景中的一个游戏对象,任何音频源,如果足够接近侦听器就会被获取并输出到计算机的扬声器。
When the Audio Listener is attached to a GameObject in your scene, any Sources that are close enough to the Listener will be picked up and output to the computer's speakers.
当音频侦听器被添加到场景里得某个游戏对象上得时候,如果某些音频源距离侦听器足够近,就会被捕捉到,并输出到电脑的扬声器。
It has two main aims: one is to improve the audio quality, eliminate the background noises, and make the listener feel less tired but more willing to listen, and this is a subjective measurement.
语音增强的主要目的有两个:一个是改进语音质量、消除背景噪声,使听者乐于接受、不感觉疲劳,这是一种主观度量;
Then the spatial audio parameter ILD(Interaural Level Difference)is used to reconstruct the spatial sound field for each listener based on the theory of spatial audio object coding.
首先,根据虚拟会议的特点给出了合成会议音频的方法;然后,根据空间音频对象编码的原理,使用空间音频参数双耳声级差针对每个听者重建其空间声场。
For example, if you attach an Audio Source to a bird, the listener hears the sound of the bird change naturally as it flies near, and then farther away.
例如,如果您将一个音频源到一只鸟,听众听到鸟的声音改变自然,因为它附近的苍蝇,然后更远。
The Google VR audio system can also simulate the ways in which sound waves traveling between the source and listener are blocked by objects in between.
谷歌VR音频系统还可以模拟声波的源和侦听器被对象之间的旅行。
The Google VR audio system surrounds the listener with a high number of virtual loudspeakers to reproduce sound waves coming from any direction in the listener's environment.
谷歌VR音频系统围绕着侦听器与大量的虚拟扬声器繁殖声波来自任何方向的侦听器的环境。
The Google VR audio system surrounds the listener with a high number of virtual loudspeakers to reproduce sound waves coming from any direction in the listener's environment.
谷歌VR音频系统围绕着侦听器与大量的虚拟扬声器繁殖声波来自任何方向的侦听器的环境。
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