Of course, parents can take heart from the fact that while the study does suggest some benefit in action video games, it does not imply that one must do nothing else.
当然,家长们可以放心的是,虽然这项研究确实表明动作类游戏是有益的,但这并不说明我们对沉溺视频游戏可以听之任之。
Of course, parents can take heart from the fact that while the study does suggest some benefit in action video games, it does not imply that one must do nothing else.
当然,就事实而言,尽管这份研究确实显示玩动作型电玩有某种好处,但这不暗示打电玩的人得放着别的事不管,父母们可对此感到振奋。
Nor, indeed, does the study compare the benefits of training on action video games with those of other activities that involve switching off the computer and getting a life.
研究的确也没有比较这两者之间的优略:练习动作类游戏,还是从事其他活动,比如关了电脑,去体验真正的生活。
In a series of experiments in which video games were matched on competitiveness, difficulty, and pace of action, researchers found video game violence alone did not elevate aggressive behavior.
此假设曾引起一系列的实验,实验通过匹配视频游戏的竞争性、困难度、动作幅度来验证单单视频游戏是不能引起侵犯行为的。
Fourteen volunteers were shown 3D clips of live action, animation and video games, then asked to rate several aspects of each set on a scale of 1 (awful) to 5 (fantastic).
我们邀请了14名志愿者,向他们播放了一堆3D视频片段,有动作场面、卡通画面和视频游戏,然后请他们就几个方面对每部电视进行评分,1分最低、5分最高。
One implication of this work is that reaction times in the population will probably improve with the rise of fast-action video-games.
这项研究的一个启示就是:大众的反应时间将会随着需要快速反应的电子游戏的兴起而改善。
In the argot of video games, Medal of Honor is a first-person shooter, meaning that players see the action from the viewpoint of the characters they control.
按游戏界的行话,《荣誉勋章》是第一人称射击游戏,意思是玩家从他们控制的角色的视点进行游戏。
They recruited a group of video-gamers and compared their reaction skills with a group of non-players. The gamers had all spent at least five hours a week on action games in the previous year.
他们招募了一组电子游戏玩家——这些玩家在以往每周至少玩5个小时的动作游戏——把他们的反应能力与一组非玩家比较。
California claims that video games present special problems because they are "interactive," in that the player participates in the violent action on screen and determines its outcome.
加州称电玩游戏是“互动”的,因此非常独特——玩家参与暴力行为并决定游戏结果。
California claims that video games present special problems because they are "interactive," in that the player participates in the violent action on screen and determines its outcome.
加州称电玩游戏是“互动”的,因此非常独特——玩家参与暴力行为并决定游戏结果。
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