I can just whip out a variable, and this time it's gonna be dynamically stored there.
我可以拿出一个变量,并且这次它会被动态地存储在那里。
When you created a variable in scratch, you could either make it for this sprite only or for all sprites.
当你在scratch 中创建一个变量,你可以仅针对该精灵或针对所有精灵进行创建。
The temperature remained constant while pressure was a variable in the experiment.
做这实验时温度保持不变,但压力可变。
An isogon is a contour line for a variable which measures direction.
等角线是用于测量方向的变量的轮廓线。
数据是否是一个变量名?
Finally, invent a variable name.
最后,为变量起个名字。
并分别在不同的变量存储它们。
You got to store it in a variable.
你把它存储在一个变量里。
A variable is a named data column.
一个变量是一个明明的数据列。
Then, I create a variable for columns.
然后,我为所有列创建一个变量。
I can't use it as a variable name.
我不能把它当做变量的名字。
It's something times a variable squared.
它是某个量乘以一个变量的平方。
Content of a variable produces an RTF.
变量的内容产生一个RTF。
This is stored in a variable for later use.
它被存储在一个变量中以供以后使用。
It's going to be stored away in a variable.
结果值会被储存在变量里。
重新使用某个变量。
You can extend it by defining a variable name.
您可以通过定义一个变量名来扩展它。
Listing 14 shows you how to decode a variable.
清单14显示如何解码变量。
First, you open a file and assign it to a variable.
首先,打开文件并把它分配给变量。
At [1], the statement text is assigned to a variable.
在[1]中,语句文本被赋予一个变量。
Let's examine the first case, reusing a variable.
我们先来研究第一种情形,重新使用某个变量。
Each function can have a variable number of parameters.
每个函数都可以有若干数目不定的参数。
Create a map and assign it to a variable, as Listing 1 shows.
创建一个地图并将其分配到一个变量,如清单1所示。
Why not set a variable in your controller and run it that way?
为什么不在控制器中设置一个变量再运行它?
Often, you need to concatenate a variable between two strings.
通常,您需要在两个字符串之间连接一个变量。
The example in this article assigns a variable to a matrix.
本文中的这个例子是将变量赋值给一个矩阵。
If your function is very simple, you can treat it as a variable.
如果函数很简单,您可以把它当作一个变量。
Often, a variable is reused for different, but similar, purposes.
通常会出于不同的(但是类似的)目的而重新使用某个变量。
A variable declaration, unless you assign a value to the variable.
变量声明,除非你给变量赋予了一个值。
Next, we build a variable called CP for our compilation classpath.
接下来,我们为自己的编译类路径构建一个叫Cp的变量。
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