• Because 3D surface model contains huge number of triangles, a mesh simplification algorithm based on triangle edges shrinkages is presented in this paper to speed up the rendering in real time.

    并对其生成表面几何模型所包含三角面片数量巨大的问题,提出一种快速有效的三角形边收缩算法进行网格简化提高了表面模型的绘制速度。

    youdao

  • This paper designs a software interface, it takes 3d scattered points as input and triangle mesh as output.

    本文通过设计一个软件界面输入散乱的集合,输出为由三角网格组成的物体的表面。

    youdao

  • This paper designs a software interface, it takes 3d scattered points as input and triangle mesh as output.

    本文通过设计一个软件界面输入散乱的集合,输出为由三角网格组成的物体的表面。

    youdao

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