• 骨骼蒙皮算法速度快等优点角色人物变形动画始终使用最为广泛皮肤变形算法

    Smooth skinning is always a most widely used method of skin deformation with the advantage of a faster algorithm for the animation of deformable human and creature characters.

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  • 本文所做主要研究工作创新性体现以下几个方面:1采用基于人物骨架骨骼蒙皮方式实现人物动画

    The main works and innovations of this thesis are list below: 1 Design and implement a skinned skeletal animation based on the human body backbone.

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  • 利用动作捕捉技术记录舞蹈演员表演,根据获取的动作数据,采用骨骼蒙皮动画的方式进行实时虚拟舞蹈展示

    We use motion capture technique to record actors' original performance and implement skeleton animation for real-time virtual dance exhibition.

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  • 惟一与可物体法线贴图类型,例如蒙皮绑定骨骼角色

    This is the only type of normal mapping that you can use on deformable objects such as skinned or boned characters.

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  • 骨骼创建简单动画或者导入一些动画数据作为一个蒙皮结果测试

    Creating a simple animation for your rig or importing some animation data to act as a test for the skinning.

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  • 蒙皮过程包括网格绑定顶点骨骼还有直接指定(绑定)或者混合骨骼影响(绑定)。

    Skinning involves binding vertices in your mesh to bones, either directly (rigid bind) or with blended influence to a number of bones (soft bind).

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  • 技术美工同时还扮演着一个主要角色需要提供反馈调试复杂资源比如调试角色骨骼蒙皮系统等技术美工日常工作

    Playing a key role in providing feedback or debugging complex assets such as character skeleton RIGS and skinning systems will be part of Technical Artists daily tasks.

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  • 技术美工同时还扮演着一个主要角色需要提供反馈调试复杂资源比如调试角色骨骼蒙皮系统等技术美工日常工作

    Playing a key role in providing feedback or debugging complex assets such as character skeleton RIGS and skinning systems will be part of Technical Artists daily tasks.

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