骨骼蒙皮算法以其速度快等优点在角色人物变形动画中始终是使用最为广泛的皮肤变形算法。
Smooth skinning is always a most widely used method of skin deformation with the advantage of a faster algorithm for the animation of deformable human and creature characters.
本文所做的主要研究工作和创新性体现在以下几个方面:1采用基于人物骨架的骨骼蒙皮方式实现人物动画。
The main works and innovations of this thesis are list below: 1 Design and implement a skinned skeletal animation based on the human body backbone.
利用动作捕捉技术记录舞蹈演员的表演,根据获取的动作数据,采用骨骼蒙皮动画的方式进行实时虚拟舞蹈的展示。
We use motion capture technique to record actors' original performance and implement skeleton animation for real-time virtual dance exhibition.
这是惟一一种能被用与可边形物体的法线贴图类型,例如被蒙皮和绑定骨骼的角色。
This is the only type of normal mapping that you can use on deformable objects such as skinned or boned characters.
为你的骨骼创建一个简单的动画或者导入一些动画数据作为一个蒙皮结果的测试。
Creating a simple animation for your rig or importing some animation data to act as a test for the skinning.
蒙皮过程包括在你的网格中绑定顶点到骨骼,还有直接指定(硬绑定)或者混合多块骨骼的影响(软绑定)。
Skinning involves binding vertices in your mesh to bones, either directly (rigid bind) or with blended influence to a number of bones (soft bind).
技术美工同时还扮演着一个主要的角色,需要提供反馈和调试复杂的资源,比如调试角色骨骼和蒙皮系统等是技术美工的日常工作。
Playing a key role in providing feedback or debugging complex assets such as character skeleton RIGS and skinning systems will be part of Technical Artists daily tasks.
技术美工同时还扮演着一个主要的角色,需要提供反馈和调试复杂的资源,比如调试角色骨骼和蒙皮系统等是技术美工的日常工作。
Playing a key role in providing feedback or debugging complex assets such as character skeleton RIGS and skinning systems will be part of Technical Artists daily tasks.
应用推荐