• 一些骨骼绑定生成一个有效输出可能丢失一些信息

    Some skeleton rig will produce a valid output, but with possible loss of information.

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  • 包括建模骨骼绑定纹理贴图复杂头发渲染以及合成

    I will cover modeling and rigging in general, texturing, working with complex hairs, rendering and compositing.

    youdao

  • 蒙皮过程包括网格绑定顶点骨骼还有直接指定(绑定)或者混合骨骼影响(绑定)。

    Skinning involves binding vertices in your mesh to bones, either directly (rigid bind) or with blended influence to a number of bones (soft bind).

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  • 惟一与可物体法线贴图类型,例如被蒙皮绑定骨骼角色

    This is the only type of normal mapping that you can use on deformable objects such as skinned or boned characters.

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  • 简单的骨绑定人物极其复杂骨骼IK骨骼混合绑定驱动程序控制器

    From simple bone-rigged characters to extremely complex RIGS mixing a Biped skeleton with IK-driven bone chains and procedural controllers.

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  • 有些绑定可能带有皮肤,并看上去很笔直骨骼笔直。

    Some rig may have the skin that looks straight, but underneath skeleton is not.

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  • 骨骼过去经常创建人形绑定,但有别于动画文件

    It happens that the skeleton used to create the Humanoid Rig differs from the one in the animation file.

    youdao

  • 骨骼过去经常创建人形绑定,但有别于动画文件

    It happens that the skeleton used to create the Humanoid Rig differs from the one in the animation file.

    youdao

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