每个相机在渲染时会存储颜色和深度信息。
Each Camera stores color and depth information when it renders its view.
对于后者,在混凝土上使用着色雪松,包层在颜色和深度方面从视觉上参照了森林和条形码的形象。
For the latter, the cladding visually references the forest and the barcode through its use of colour and depth using stained cedar on concrete.
当你使用多个相机时,每一个都将自己的颜色和深度信息存储在缓冲区中,还将积累大量的每个相机的渲染数据。
When you are using multiple Cameras, each one stores its own color and depth information in buffers, accumulating more data as each Camera renders.
设置缺省颜色深度和屏幕分辨率并测试配置。
Set your default color depth and screen resolution and test the configuration.
深蓝色与深度、专长和稳定性联系在一起;它是美国企业钟意的颜色。
Dark blue is associated with depth, expertise, and stability; it is a preferred color for corporate America.
首先把颜色深度和分辨率调低一些。
Begin by altering the color depth and resolution to lower figures.
不要死盯;要深深地看着她,要花时间真正去观赏每只眼睛,它们的颜色、质地和深度。
Don't STARE; look at her eyes deeply, taking time to really see each eye, their color, texture, and depth.
图像颜色种类和深度的丰富变化揭示出,土星在层层叠叠的云雾笼罩之下惊人的活跃。
The great variety of cloud shapes and sizes reveals a surprisingly active planet below the overlying sun-scattering haze.
X服务器支持VGA和非vga图形卡,它对颜色深度1、2、4、8、16和32提供支持,并对渲染提供内置支持。
The X Server supports VGA and non-VGA graphic CARDS, has support for depths 1, 2, 4, 8, 16, and 32, and has built-in support for rendering.
更高的位深度的图像,可以更多的色调或颜色进行编码,因为有更多的0和1的可用组合。
Images with higher bit depths can encode more shades or colors since there are more combinations of 0's and 1's available.
片段着色器不能设置片段的模板值,但是确实能够控制片段的颜色值和深度值。
Fragment shaders are not able to set the stencil data for a fragment, but they do have control over the color and depth values.
片段着色器的输出结果是深度值、模板值和即将写入颜色缓存的颜色值。
The output from a fragment shader is a list of colors for each of the color buffers being written to, a depth value, and a stencil value.
位深度量化有多少独特的颜色是在图像的调色板可在0和1,或“位”,这是用来指定每种颜色的数量。
Bit depth quantifies how many unique colors are available in an image's color palette in terms of the number of 0's and 1's, or "bits," which are used to specify each color.
然而与二维屏幕相反,在可塑性、深度和颜色上有着引人注目的表现,取决于观察者的位置和太阳的角度。
In contrast to a two-dimensional screen, however, there is a dramatic play between plasticity, depth and colour, dependent on the viewer's position and the Angle of the sun.
通过后处理提高了热转印布样的颜色稳定性和深度。
The stability of colour and depth of shade were improved by after-treatment.
我们将学习颜色视觉、适应、眼球运动在视觉分析中的作用、运动知觉、深度知觉和图样知觉。
We will study color vision, adaptation, the role of eye movements in carrying out visual analysis, motion perception, depth perception and pattern perception.
河北平原南部曲周地区的全新世地层,在埋藏深度、地层厚度、堆积速率和颜色、粒度结构、孢粉含量与种属等方面,与河北平原其他地区不同。
The Holocene stratum of Quzhou district is quite different from other areas of Hebei Plain in terms of the buried depth, thickness, depletion rate, color, grain size, structure and pollen assemblages.
为了适合各种显示大小,图标文件由一个或多个实际图标组成,其中每个实际图标都表示相应于特定大小和颜色深度的图标版本。
To cater to the various display sizes, an icon file is composed of one or more actual ICONS where each one represents a version of the icon that targets a specific size and color depth.
这可能导致不合乎要求的视觉效果(如像素失真),但可以通过创建对应于所有目标大小和颜色深度的图标来避免这一情况。
This can cause undesirable visual effects, such as pixilation, but may be avoided by creating ICONS for all targeted sizes and color depths.
科学家们正在研究为何波长的光的变化在深度和鱼类如何察觉这些颜色。
Scientists are studying how wavelengths of light change at depth and how fish perceive these colors.
风光图片的提供经验。砖的形状和颜色-黄色的树木前景蒙上阴影的森林,白山区,给这个图片的影响和深度。
Blocks of shape and color—yellow trees in the foreground shadowed forest, and white mountain—give this image impact and depth.
一个计算机图标是一个具有不同大小和颜色深度的图像集。
A computer icon is a set of images having different sizes and color depths.
设置图像的颜色深度为1bit。1bit图像可以有黑色,白色和透明色像素点。
Set image color depth to 1bit. 1bit images may contain black, white and transparent pixels.
我们还如何在合成后,颜色校正剧照和动画,渲染层与工作呈现和传递过程看,运动模糊和亮度的深度。
We also look at how to post process renders for stills and animations, work with render layers and passes in compositing, color correction, motion blur and luminance depth.
我们还如何在合成后,颜色校正剧照和动画,渲染层与工作呈现和传递过程看,运动模糊和亮度的深度。
We also look at how to post process renders for stills and animations, work with render layers and passes in compositing, color correction, motion blur and luminance depth.
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