• 顶点纹理坐标替代颜色

    The vertex array now has a texture coordinate component instead of a color component.

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  • 为什么2底部右边的顶点数呢?

    Why is 2 the bottom and not the rightmost vertex?

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  • 讨论给定边顶点的一类极值问题。

    We consider the family of graphs with a fixed number of vertices and edges.

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  • 3dvertex需要使用变换照明顶点

    D3DVERTEX data needs to be both transformed and lit.

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  • 建模程序通常显示几何顶点构成模型顶点数

    Modeling applications usually display the geometric vertex count, i. e. number of points that make up a model.

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  • 准备顶点可以通过绘制指令将其渲染元了。

    Once the vertex data is properly specified, it is then rendered as a Primitive via a drawing command.

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  • 顶点读出顶点后,着色器来对其进行处理。

    Vertices are read from the vertex data stream and are sequentially processed by the shader function.

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  • 初始错误显卡驱动支持UBYTE4 N顶点

    Error during initialization: Video card or driver doesn't support UBYTE4N vertex data.

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  • 顶点可以缓冲区提供,也可以由镶嵌引擎提供。

    Data can be supplied either by the vertex buffer or by the primitive tessellation engine.

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  • 这里存在一个显然问题为什么2底部右边的顶点呢?

    An obvious question at this point is? Why is 2 the bottom and not the rightmost vertex?

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  • 注意图形硬件处理在的实际顶点数3D程序显示通常一样的。

    Note that the actual number of vertices that graphics hardware has to process is usually not the same as displayed in a 3D application.

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  • 建模工具通常显示模型几何顶点ie组成模型的不同

    Modeling applications usually display the geometric vertex count, ie, the number of distinct corner points that make up a model.

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  • 注意显卡处理实际顶点通常等于一个3d应用程序所报告目。

    Note that the actual number of vertices that graphics hardware has to process is usually not the same as the number reported by a 3d application.

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  • 这点之后驱动可能分配一个更大缓存或者可能需要降低顶点

    The driver might allocate a larger buffer after this point, or you might need to reduce your vertex count.

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  • 调用clear清除背景,即可通过init创建顶点三角形绘制对象。

    After a call to clear erases the background, you draw the cube by using the vertex data and triangles created in init .

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  • 通过连通性筛选剔除拆卸与图中的不合理部件顶点使顶点得到有效削减。

    The connectivity sieve was used to delete illogical vertices from the disassembly andor graph, which reduced the number of vertices.

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  • 后者计算时间复杂性远远低于2N(N为顶点) ,已接近于多项式时间复杂性。

    The computational complexity of the improved algorithm approaches polynomial complexity, much less than 2 N ( N is the vertex number of a graph).

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  • 如果正在移植z轴指向左手系建模应用程序,你就必须所有顶点据做上述的处理。

    If you are porting a left-handed modeling application where the z-axis points up, you must do a rotation on all the vertex data in addition to the previous steps.

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  • 性能分析可知,算法时间复杂度Dijkstra算法相当。空间复杂度顶点具有线性关系

    The performance analysis shows that the time complexity of this algorithm and the Dijkstra algorithm. Space complexity of a linear relationship with the top points.

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  • 本文首先构造一个顶点顶点分布拓扑结构纹理坐标非常适合影视特效中使用的三维人脸基本网格

    First we construct a generic face mesh which vertex number, vertex distribution, mesh topology and 2D parameterization are very suitable for the film visual effect field;

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  • VertexArray构造函保存顶点(8个)、各顶点组件(x,y,z)以及各组大小(1字节)。

    The constructor of VertexArray takes the number of vertices (eight), the number of components per vertex (x, y, z), and the size of each component (one byte).

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  • 同时指出了希伍德顶点套用归纳法格式证明“五色定理”的方法错误的,从而否定希伍德证明的“五色定理”。

    I is pointed out that Heawood applied the mathematical induction for the vertex number to prove 'The Five Color theorem' is incorrect.

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  • 检测顶点一个右侧交点首先使用水平线与一个线段(Xi)相交坐标公式

    To detect the number of intersections to the right from a point that is not aligned with a vertex, start with the formula of the coordinate where the horizontal line intersects a segment (Xi).

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  • 检测顶点一个右侧交点首先使用水平线与一个线段(Xi)相交坐标公式

    To detect the number of intersections to the right from a point that is not aligned with a vertex, start with the formula of the coordinate where the horizontal line intersects a segment (Xi).

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