• 像素的动态光照顶点变换增加显著开销

    Per-vertex dynamic lighting can add significant cost to vertex transformations.

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  • 顶点动态明显着增加顶点变换开销尽量避免多个照亮任何给定的物体的情况,对于静态对象烘焙静态物体的照明

    Per-vertex dynamic lighting can add significant cost to vertex transformations. Avoid multiple lights affecting single objects. Bake lighting for static objects.

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  • 经过视角除法变换两步,顶点位置裁剪空间变换到了窗口空间。

    The vertex positions are transformed from clip-space to window space via the Perspective Divide and the Viewport Transform.

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  • 首先我们将经过变换处理平面顶点放入到裁剪空间里,然后设置纹理坐标

    First, let's start off by just transforming the plane vertices into clip space and setting their texture co-ordinates.

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  • 最后,进行小波变换得到含有水印信息的虚拟图像根据虚拟图像中的象素可以得到新的控制顶点坐标。

    Finally, the marked virtual images are gotten with inverse wavelet transform and a new group of control points is obtained based on the pixel value of the virtual image.

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  • 首先通过变换模型转换一个顶点设计问题,从而构造一个简化方差矩阵,求得方差函数

    First, the model is transformed into a vertex design by means of a transformation, and a simple variable matrix and a variable function are given.

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  • 变形过程显示这个文件一个专家系统利用线性变换顶点

    The deformation procedure shown in this paper is an expert system that makes use of linear transformation of vertices.

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  • 3dvertex需要使用变换照明顶点数据

    D3DVERTEX data needs to be both transformed and lit.

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  • 首先,让我们将经过变换处理平面顶点放入裁剪空间里,然后设置其的纹理坐标。

    The Assumption of Using Lorentz Transform to Establish the Two Signs Space and Time Coordinate;

    youdao

  • 首先,让我们将经过变换处理平面顶点放入裁剪空间里,然后设置其的纹理坐标。

    The Assumption of Using Lorentz Transform to Establish the Two Signs Space and Time Coordinate;

    youdao

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