• 处理几何体花费时间。批处理动态几何体静态几何体成本要昂贵

    Time spent batching geometry. Batching dynamic geometry is considerably more expensive than batching static geometry.

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  • 如果使用静态几何,你应该保持这个数字低于10000,如果你大量蒙皮几何体,你应该保持低。

    You should keep this number below 10000 if you use only static geometry but if you have lots of skinned geometry then you should keep it much lower.

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  • 了解遮挡剔除好处复杂静态场景情况下很多遮挡,减少可见几何体数量绘制调用。

    Learn benefits of occlusion culling and use it to reduce amount of visible geometry and draw-calls in case of complex static scenes with lots of occlusion.

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  • 静态碰撞器用于总是同一个地方移动水平几何体

    Static Colliders are used for level geometry which always stays at the same place and never moves around.

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  • 学习遮挡剔除好处,然后使用降低可见几何体许多遮挡的复杂静态场景draw call的数量

    Learn benefits of occlusion Culling and use it to reduce amount of visible geometry and draw-calls in case of complex static scenes with lots of occlusion.

    youdao

  • 学习遮挡剔除好处,然后使用降低可见几何体许多遮挡的复杂静态场景draw call的数量

    Learn benefits of occlusion Culling and use it to reduce amount of visible geometry and draw-calls in case of complex static scenes with lots of occlusion.

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