这个物件不一定拥有键盘焦点。
键盘焦点指正接收键盘输入的对象。
Keyboard focus refers to the object that is receiving keyboard input.
若要测试公开键盘焦点,请运行放大镜。
窗体即将接收键盘焦点。
在容器内管理键盘焦点。
键盘焦点的概念与使用中视窗的概念相关。
The concept of keyboard focus is related to that of an active window.
具有键盘焦点的对象并不一定是选定的对象。
The object with the keyboard focus is not necessarily the selected object.
导航和键盘焦点。
所有可以接收键盘焦点的对象都必须支持该属性。
All objects that can receive the keyboard focus must support this property.
获取一个值,该值指示此元素是否具有键盘焦点。
Gets a value that indicates whether the mouse is captured to this element.
在组件即将失去键盘焦点时调用组件的输入验证器。
A component's input verifier is called when the component nearly loses the keyboard focus.
当丢失键盘焦点时,和元素使用onblur属性来验证它们的值。
The, and elements use the onblur attribute to validate their values as soon as the keyboard focus is lost.
对于每个元素,只要它是导航停止位,就可以接收键盘焦点。
Each element receives keyboard focus, as long as it is a navigation stop.
具有键盘焦点的物件不是使用中视窗就是使用中视窗的子物件。
The object with the keyboard focus is either the active window or a child object of the active window.
嵌套组件的onblur属性也发生更改,以在元素丢失键盘焦点时清除帮助消息。
The onblur attribute of the nested component is also changed to clear the help message when the element loses the keyboard focus.
当UI组件获得或丢失键盘焦点,它将生成可以通过onfocus和onblur属性捕获的事件。
When a UI component gains or loses the keyboard focus, it generates events that can be captured through the onfocus and onblur attributes.
当编辑框获得键盘焦点时(即编辑框由无光标变成有光标在闪烁时),父窗口收到这一消息。
The EN_SETFOCUS notification message is sent when an edit control receives the keyboard focus. The parent window of the edit control receives this notification message through a WM_COMMAND message.
获取一个值,该值指示键盘焦点是否在元素边界内的任何地方,包括键盘焦点是否在任何可见子元素的边界内。
Gets a value that indicates whether keyboard focus is anywhere inside the element bounds, including if keyboard focus is inside the bounds of any visual child elements.
如果应用程序具有多个焦点分割,例如在功能表内容与应用程序其馀部分之间,则逻辑焦点可能与键盘焦点不同。
Logical focus might differ from keyboard focus if an application has multiple focus divisions, such as between menu contents and the remainder of the application.
在这个案例中,键盘焦点只能落在应用程序ui的一个项目上,然而,其他焦点分割中的特定项目可能仍保有逻辑焦点。
In this scenario, keyboard focus can only be on one element of the application UI, however, certain elements in other focus divisions might still retain logical focus.
在个别控制项样式上设定这个属性而非当做布景主题的一部分并不是这个属性的预期使用方式,因为如此可能在键盘焦点方面造成混淆的使用者经验。
Setting this property on individual control styles and not as part of a theme is not the intended usage of this property, because it may lead to a confusing user experience regarding keyboard focus.
这就是一个键盘陷阱,因为用户无法只用键盘就将焦点移到新窗口中。
This is a keyboard trap, because users cannot move the focus to a new window using only the keyboard.
当用户或AT阅读器选择组件时(通常是通过键盘控制装置),则组件接收焦点。
A component receives focus when a user or AT reader selects it, usually via keyboard controls.
这就是一个键盘陷阱,因为用户无法只用键盘就将焦点移到新窗口中。
This is a keyboard trap, because the user cannot focus on the window using the keyboard only.
步骤2:键盘导航和可视焦点。
您先是接触了Event模块,该模块定义页面元素如何响应各种交互,其中包括鼠标交互、键盘交互和焦点交互。
You started by looking at the Event module, which defines how page elements react to a multitude of interactions, including mouse interaction, keyboard interaction, and focus interaction.
通过使用cnee监视系统的键盘事件,并使用Perl跟踪Firefox应用程序的状态,即使在Flash播放器持有的焦点的情况下,也可以恢复Firefox热键功能。
By using cnee to monitor system keyboard events, and with Perl to track Firefox application status, Firefox hotkey functionality can be restored even when a Flash player is focused.
然后将记录当前持有焦点的窗口的每个键盘事件。
Each keyboard event is then recorded for the currently in-focus window.
注意这个应用程序必须有焦点当你在浏览器运行它的时候,以便应用程序可以捕捉键盘事件。
Notice that this application must have focus when you run it in a browser so that the application can capture keyboard events.
不应有键盘陷阱:焦点可以进入和退出当前的ui。
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