同样,多年以来,视频游戏通过独特的方式处理社区、社会网络和通信。
Again, video games have been dealing with community, social networks, and communication in unique ways for years.
另一个明显的问题是:是否用户将选择专用视频通信系统而忽略另外提供其他功能的设备,比如PC机或游戏面板。
Another open question is whether customers will plump for dedicated video communication systems over those that also serve other purposes, such as a PC or a games console.
但为了让事情变得简单,我放弃使用这种方法,而是集中讲述存储游戏数据、在客户端与服务器之间通信,以及打造前端的基础知识。
To keep it simple, though, I forgo this approach to concentrate on the basics of storing the game data, communicating between the client and server, and building the front end.
这里的要点是,延迟会受到游戏引擎和客户机通信系统方面的设计决策的影响。
The point of all this is that latency is impacted by design decisions that lay at the heart of the game engine and the client communication system.
在许多情况下,简单在线游戏的几个实例运行在一个服务器上,它们甚至不必相互通信。
In many cases, several instances of simple online games run on a single server and don't even have to communicate with each other.
最初的包括游戏、社交,以及及时通信和在线拍卖软件。
Early applications include games, social networking applications, instant messaging and online auction software.
与PC游戏一样,游戏机上的游戏常常使用基于套接字的通信连接后端游戏基础结构。
Games on console devices, like PC games, often use socket-based communications to connect to the back-end game infrastructure.
虽然其最出名的产品是QQ,在中国是最受欢迎的即时通信软件并拥有5.67亿用户,其大部分利润来自在线游戏和一种被称为Q币的虚拟货币。
Although best known for QQ, a popular instant-messaging service with 567m users, much of its profits come from online games and a virtual currency, called Q COINS.
在略微复杂一点儿的情况中,服务器平等地相互通信来支持多玩家在线游戏。
In slightly more sophisticated cases, servers communicate with each other as equals to support the multiplayer online game.
如果从游戏代码中调用这些功能,就可以管理聊天窗口的显示方式,并过滤或修改聊天通信流。
If these functions are being called from your game code, you can manage the representation of the chat window and even filter or modify the chat traffic.
英国通信管理局已经揭示了手机如何主宰人类现代生活的细节——特别是具有音乐播放器、游戏、摄像头、网络和电邮访问等功能的智能手机。
Details on how the handsets -particularly smartphones with music players, games, cameras, Internet and email access -have come to dominate modern life have been revealed by telecoms regulator Ofcom.
英国通信管理局已经揭示了手机如何主宰人类现代生活的细节——特别是具有音乐播放器、游戏、摄像头、网络和电邮访问等功能的智能手机。
Details on how the handsets - particularly smartphones with music players, games, cameras, Internet and email access - have come to dominate modern life have been revealed by telecoms regulator Ofcom.
支持玩家在游戏内相互通信和定位。
Identifying the need some users might have to communicate with other players within the game.
框架底层专注于对通信和大厅逻辑的处理,而逻辑层负责具体游戏逻辑的实现。
Framework Bottom layer focus on communications and processing logic hall, and the logic layer is responsible for the realization of specific logic game.
做出来的通信和参与的游戏和放逐说三道四。
Make a game out of communications and engagement and banish the naysayers.
极高的数据通信速度使得3G手机的增值服务前景一直被看好,如多媒体通信、游戏下载、可视电话会议等。
The supreme data transfer speed provides 3g mobile phone a bright future in service proliferation such as multimedia communication, game download and video-telephone meeting.
以内容分发、远程教育、视频会议、在线游戏等为代表的分布式应用对多方通信技术提出了强劲的需求。
Distributed application such as content distribution, remote education, video conference, on-line games calls a strong requirement for group communication technology.
用户可以同时建立多个连接与多个服务器同时进行通信,比如除了连接常规的游戏服务器,还可以连接语音聊天服务器。
The user can establish several connections to different servers at the same time. For example, the user can connect to a normal game server, and another server for voice chat.
新浪曾经在丢掉过很多新的机会,诸如即时通信,游戏,搜索服务和2.5G无线增值服务。
Sina has failed to recognize many new opportunities such as instant messaging, gaming, search and 2.5g wireless value-added services.
腾讯在即时通信、电子商务、在线支付、搜索引擎、信息安全以及游戏等方面都拥有了相当数量的专利申请。
Tencent has obtained patents relating to the technologies in various areas: instant messaging, e-commerce, online payment services, search engine, information security, gaming, and many more.
IGT公司率先游戏机通信18年前引进的时隙会计制度(SAS)的议定书。
IGT pioneered gaming machine communications over 18 years ago with the introduction of the Slot Accounting System (SAS) protocol.
IGT公司率先游戏机通信18年前引进的时隙会计制度(SAS)的议定书。
IGT pioneered gaming machine communications over 18 years ago with the introduction of the Slot Accounting System (SAS) protocol.
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