能够在游戏里放置物品同样也使他们可以在成果中直接预览到他们想要放置的模型,使他们能为了达到最好的视觉效果调整材质和贴图。
Being able to place items into the game also allows them to directly view their models as they will appear in the product, enabling them to adjust materials and textures for the best visual result.
这个新的贴图坐标被用来索引一般的材质贴图和其他用在表面上的贴图。
The new texture coordinate is used to index a regular texture map and any other maps applied to the surface.
原始的材质贴图坐标和高度数据已经在切线空间中了,因此视向量最好也能如此。
The original texture coordinate and height values are already represented in tangent space, so the eye vector must be as well.
我需要一些纹理材质和树木,对于我来说最简单的方法就是从卫星贴图上截屏。
I needed some textures and trees and the easiest way for me to find these was to take screen shots of satellite maps.
利用自由缩放工具可以扭转和弯曲几何体块,贴图扩展工具是一个很好的工具,当你在一些异形的几何上贴覆材质时,保证效果不会失真。
Fredo Scale allows you to twist and bend your geometry, and Fredo ThruPaint is a great tool for UV mapping your textures on challenging geometry without any distortions.
我们使用等比例的贴图以确保每个材质都有正确的尺寸(对于砖和地板纹理这一招很见效)。
Real scale mapping was used to make sure that every material had the correct size (especially useful for brick and floor textures).
固有纹理和颜色的贴图。多维材质。
Materials with diffuse texture and color. Multiple materials per mesh.
重要的:光线追踪贴图和光线追踪材质使用表面法线来决定一束光线是否进入或脱离表面。
Important: Raytrace map and Raytrace material use a surface's normal to decide whether a ray is entering or exiting a surface.
好吧,你可能会注意到这张材质光盘中也包括了一些附加的东西,比如:阴影贴图和污垢的遮罩,所以让我们试着将它们应用进去。
Well as you will notice this Texture CD also includes a few extras such as shadow maps and dirt masks, so lets try putting these into use.
我每周只有8个小时来做这个,而且建模和材质贴图也不是我的强项。
I had only 8 hours a week to do it, and modeling and texturing are not my strengths.
这个爆炸火球材质是一个优秀的例子,告诉我们如何控制一个复杂的效果,如烟和火,能通过动画一个分形纹理来贴图完成。
The fire Bomb shader is an excellent example of how a complex effect, such as smoke and fire, can be achieved by animating and remapping a fractal texture.
该技术可优化下一代游戏图像品质和实时渲染的速度,在不降低材质贴图质量前提下,大大减小存储空间。
The next-generation technology to optimize image quality and game speed real-time rendering, and without reducing the quality of textures premise, greatly reduce the storage space.
因为我们将要用同样的材质给LifePictures中的三个女孩,我们可以重复使用法线和高光贴图——实际上我们正在摆脱高光贴图,但关于这个我们之后再说。
Sincewe're going to use the same material for all the 3 girls in Life Pictures, wecan reuse the normal and specular - we're actually getting rid of the specularbut more on that later.
纹理和贴图——对于材质我一直在使用3dTotal的素材库。
Texturing and Shading - For texturing I've been using the Total Texture collection.
纹理和贴图——对于材质我一直在使用3dTotal的素材库。
Texturing and Shading - For texturing I've been using the Total Texture collection.
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