质量设置包含设置阴影距离- 从相机到绘制的阴影有多远。
Quality Settings contains a setting called Shadow Distance - this is how far from the camera shadows are drawn.
在这个例子中,我们将设置的背景,主体部分,潜台词颜色,设置阴影。
For this example we will set the background, Main Text, and SubText colours, set shadow.
如果你下大添加一个“投影”的图层效果,并且你已经打开了图层样式的对话框并进行了投影设置,你可以通过点击并拖动图形的阴影来移动图形的投影。
If you are adding a "Drop shadow" layer effect, and you have the layer Style dialog open to the Drop shadow Settings, you can move the shadow around by clicking and dragging in the image.
同样,您可以设置一个以上的盒阴影。
设置一个负值的y轴偏移转将阴影转移到顶部。
Set a negative value for y-offset to shift the shadow to the top.
设置一个负值的x轴偏移将阴影转移到左侧。
Set a negative value for x-offset to shift the shadow to the left.
小提示:晴天拍摄的风光片,特别是阴影部分会非常蓝,这时将相机的白平衡设置为阴天可以在照片中增加金黄色,相当于在镜头前加了一片暖色滤镜。
Tip: Landscapes shot on clear days can be very blue, especially in the shadows. Set your camera's color balance to Cloudy, which ACTS as a warming filter for a more golden glow.
接下来,了解如何设置假辐射度反弹灯,使用梯度,以提高阴影,阴影灯光和控制光照强度,衰减和效果。
Next, learn how to set up fake radiosity bounce lights, use gradients to enhance shadows, shadow lights, and control light intensity, falloff and effect.
设置为仅实时的灯光永远不会被烘培。近端光照图作用于质量设置中的相对摄像机最小阴影距离范围内。
Realtime Only lights are never baked. The Near lightmap set is used within the distance from the camera smaller than the Shadow distance quality setting.
一个新的选项允许不同设置的阴影质量。这可能有助于微调旧系统的游戏的性能。
A new option allows various Settings of shadow quality. This may help fine-tuning the performance of the game for older systems.
选择“涂抹”工具,设置强度为92%,轻轻涂抹阴影的边缘,注意不要触及到建筑。
Select the "smudge" tool and set the strength to 92%. Slightly smudge the edge of the shadows not touching the building.
为了防止阳台区域的西晒,我们设置了白色瓷砖作为保护面,也投下阴影图案。
To protect the veranda area from the setting sun, white ceramic elements were set to protect and create a shadow pattern.
你的电脑似乎是从视频内存。把游戏的图形设置(阴影,纹理,图形质量,等)通过游戏设置菜单。
Your computer appears to be out of video memory. Turn down the game's graphics settings (shadows, textures, graphics quality, etc. ) via the in-game Settings menu.
现在如果我们将场景的环境背景设置为白色并渲染出,你发现你只得到了小车物体和它投下的阴影。
Now if we set the environment background to white and render out a shot you'll see you only get the object and the shadows it casts.
为保证灯的位置正确设置,阴影不应有太大的改动,我们必须在场景中创建虚拟物体来接受阴影。
Assuming your lights are set up correctly your shadows should work without much alteration, we simply have to place proxy objects in our scene to receive the shadows.
设置椭圆以倍数从透明度小组并发送它背后的瓢虫到左下方,创造一个下拉阴影。
Set the ellipse to Multiply from the Transparency Panel and send it behind the ladybug to the bottom left, creating a drop shadow.
现在你只需要把你的3个阴影元素放到合成中并添加噪声、恰当的设置他们的透明度。
Now you just need to take your 3 shadow elements and take them through the process outlined above to blur, add noise and alter their opacity correctly.
阴影级联设置为4,阴影分辨率设置为高,并灯光使用软阴影。
Also, Shadow Cascades was set to 4, Shadow Resolution to High, and the light USES Soft Shadows.
好了,我保持泛光灯的阴影设置是激活的。
Well, I kept the shadow Settings for the omni light activated.
添加阴影每个文本层,但调整设置以创建一个坚实的文本蓝色的轮廓。
Add a Drop Shadow to each text layer, but adjust the Settings to create a solid blue outline of the text.
在这里,可视距离大约是50游戏单位,阴影距离可以在质量设置中设置。
Here, visible distance is about 50 game units, so Shadow distance was set to 50 in Quality Settings.
我用“减淡”工具将范围设置为“亮点”,并开始把草地变亮,这样我只留下了树木和阴影的细节。
With the "Dodge" tool, I set the range to "Highlights" and began lightening the grass even more so that I was left with just the detail of the trees and shadows.
检查是否阴影在质量设置中没有被完全禁用。
Check if shadows are not completely disabled in Quality Settings.
通过设置一些出泥孔、稀稀拉拉的小水塘和一些可以阴影区域,建筑师创造了一个可以供动物自由玩耍、种群活动的场所。
With mud holes, scattered pools of water and shading objects, it will be a place where the animals can play and interact freely.
智能曝光不断检查的环境亮度和调整曝光设置条件的变化,以防止高光溢出,并阻挡阴影。
Intelligent exposure continually checks the ambient light level and adjusts the exposure setting as conditions change to prevent blown highlights and blocked shadows.
创建一个新层。画布中心画一个黑圆。设置一下内阴影,不透明度100%,距离3,大小10;外发光。,不透明度40%,扩展5%,大小29。
Create a new layer. Draw a black canvas center circle. Set Inner Shadow, Opacity 100%, Distance 3, Size 10; Outer Glow., Opacity 40%, Spread 5%, Size 29.
此脚本设置了一按流体阴影颗粒,很容易修改设置。
This script sets up Fluid Shaded Particles with one click and makes it easy to modify Settings.
关于室内照明,我们仅用球面灯,将其设置为暖色调,用一些V - RayIES在房子外表面创造出真实效果的阴影。
For the interior illumination we use only sphere lights with a very warm tone set-up, and some V-Ray IES to generate more real-looking shadows on the exterior surface of the house.
该传感器允许延长光学动态范围,在保持不饱和明亮的场景图像领域中的阴影区域的对比度好多个斜坡设置。
The sensor allows the setting of multiple slopes for extended optical dynamic range, which maintains good contrast in shadowed regions of an image without saturating bright areas in scenes.
请看第二张图,对光线进行设置后产生长长的阴影的办法不错。
Please look at the second image. It's a good idea to set light which generates long shadows.
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