讨论经验平衡常数K与标准平衡常数K的导出、区别及其内在联系。
This article discusses the presentation, differentiation and internal connection of the experienced equipoise constant K and standard equipoise constant K.
当个人通过反思、讨论来分享他们的艺术经验,以及通过艺术作品来表达共同价值观,以纪念对国家经历有重大意义的事件时,个人之间就建立了社会纽带。
Social bonds are created among individuals when they share their arts experiences through reflection and discussion, and their expression of common values through artworks in honor of events significant to a nation's experience.
免费的技术支持也可以以邮件列表或新闻讨论组的形式得到。然而,某种形式的背景研究、知识或经验常常是需要的。
Free technical support is often available in the form of mailing list or newsgroup discussions; nevertheless some background research, knowledge or experience is often required.
鉴于我自己使用这些新兴技术的经验,我将为比较它们提供框架并讨论潜在的解决方法以便在您使用它们时帮助您避免问题。
Drawing from my own experience working with these emerging technologies, I'll offer a framework for comparing them and discuss potential workarounds to help you avoid problems when you use them.
在讨论关于上帝的经验时,大师说:“当上帝变的很有经验时就失去了自己。”
At a discussion on the God experience, the Master said, "When God is experienced, the self disappears."
经验的欠缺会使在本文中讨论的准则难以得到遵循,结果可能类似(正如前面提到的)美化的宏。
Limited experience could make the guidelines discussed in this article awkward to follow, and the results could even (as previously noted) resemble glorified macros.
然而,从来都不会有人在会谈期间询问或讨论特定方法方面的经验或做法。
However experience or approach in a particular method is often never asked or discussed during interviews.
凝结了一大群用户智慧和经验的DOM未来版本正在设计之中,而且极有可能为这里讨论的问题提供解决方案。
Future versions of dom are being designed with the combined wisdom and experience of a large group of users, and will likely present solutions to some of the problems discussed here.
然后有一些事情是,你们可能有较多经验,那就是讨论电子构型以及,写出它们。
Then something that you probably have a lot of experience with is talking about electron configuration and writing out the electron configuration.
然而,根据我和客户讨论PPM的经验,我发现许多人不是真正理解P PM是关于什么内容的。
However, based on my experience in discussing PPM with my customers, I find that a lot of people do not really understand what PPM is all about.
具有处理谈判细节方面的经验:架构师经常需要负责讨论系统开发的技术折衷方案。
Experience negotiating details: An architect often has to lead discussions of technical compromises for systems development.
关于感兴趣的学习内容,我们中的每个人都有自己的个人偏好(与自学相比,我更喜欢实践经验和课堂教学),所以我将讨论各种各样的选择。
Each of us has our own personal preferences regarding how we like to learn — I like hands-on experience and classroom education better than self-study — so I will cover a variety of options.
现在我们将讨论通过模式进行的经验与最佳实践重用。
For now, let's look at reuse of experience and best practice with patterns.
我的经验是演示胜过讨论。
It has been my experience that demonstration trumps discussion.
管理层和厂商之间还应该进行会晤,讨论部署结果、经验、遗留的缺口,和未来的方向。
There should also be another meeting between your management and the vendor to discuss results of deployment, lessons learned, gaps remaining, and future direction.
我们随后讨论了经验问题。
他不断寻求知识并乐于讨论人生经验并搜寻日常生活中引人深思的小事。
He is on a constant quest for knowledge, enjoys discussing life lessons, and loves to search for bits of enlightenment in everyday life.
还有些程序员会发现这本书在某些地方与自己的经验产生了矛盾,这种方式更能激发大家的讨论,非常棒。
Others may find contradictions with their own experience, which is a great way to kick off a conversation.
在上一篇文章中,我根据自己从事e - commerceXML项目的经验,讨论了这种轻量级解决方案的需求。
In my previous article, I discussed the requirements for one such lightweight solution, drawing from my experience with e-commerce XML projects.
highlights小组讨论文化交流时,突出民间关系的交流经验。
The panel discussion on cultural exchange the experience of people-to-people relations.
尽管这个问题并没有“正确”答案,但就我个人的经验而言,大部分(如果不是全部的话)SOA项目都是由信息技术(Information Technology,IT)部门牵头进行的,通常会首先讨论技术方面的内容。
Although there is no "correct" answer, but in my experience most, if not all, SOA projects are led by information technology (it) departments, discussions tend to begin with technology.
下面,我们将讨论由我们的经验总结的实践原则。
Below we will discuss the practical principles we distilled from our experience. They will help you to.
为SOA客户提供建议或指导的顾问,需要同时具备Andre所讨论的深度、广度和经验。
Consultants advising or mentoring customers on SOA need to have the combination of depth, breadth, and experience that Andre talks about.
除了他自己的个人经验与观察以外,他也向其他专业同仁徵求意见,另外与其他游戏工作室的美术指导者以及游戏制作人请教,也与几个不同的教育机构的职员讨论,最后则和游戏业界之外的资深美术设计者讨论,一切只为了找出这些实例中的一致性或不足之处。
Finally, I discussed these topics with senior artists from outside the gaming industry, all in an effort to identify consistency in these practices or lack thereof.
如果你有疑问,或想与大家分享一下你使用那些网站的经验,请到以下的讨论区发表。
If you have questions, or like to share your own experience with either of these sites, please use the comment section below.
我要讲的最后一个经验教训,也是本周要讨论的:可持续性资金的必要性。
I have a final lesson that is also being discussed this week: the need for financial sustainability.
我要讲的最后一个经验教训,也是本周要讨论的:可持续性资金的必要性。
I have a final lesson that is also being discussed this week: the need for financial sustainability.
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